- Joined
- Jun 20, 2017
- Messages
- 959
@-Phoenix- This whole argument basically depends on the level of micromanagement skills the player has; if he's really good at it he can keep a large army alive, if not then he can't, also the abilities the healers possess for instance abilities similar to healing wave would keep a larger number of units alive, were abilities like holy light or rejuvination would keep a small amount of heavily units alive for much longer. Larger armies can do more damage, however not everyone has the skills required to micromanage a large force. Anyway back to the subject, I never really dealt with splash or line damage, but @Rem I would suggest you experiment in such a way as to make the unit damage a few units close to it, similar to how cleaving attack works but with a smaller radius, or you could try modifying cleaving attack itself. Also a good point about medium armor, but I would suggest you just keep the anti-air attack rather than use ensnare.
@disruptive_ Those are some great ideas
@disruptive_ Those are some great ideas