- Joined
- Mar 30, 2010
- Messages
- 75
hey guys just asking is this trigger correct generally not considering leaks
-
Sheer Cold Init
-
Events
- Unit - A unit Begins casting an ability
-
Conditions
- (Ability being cast) Equal to Sheer Cold
-
Actions
- Set SC_Caster = (Casting unit)
- Set SC_Target = (Target unit of ability being cast)
- Trigger - Turn on Sheer Cold Attack <gen>
-
Events
-
Sheer Cold Attack
-
Events
- Unit - A unit Is attacked
-
Conditions
- ((Attacking unit) has buff Sheer Cold ) Equal to True
- (Attacking unit) Equal to SC_Target
-
Actions
- Set SC_Attacks = (SC_Attacks + 1.00)
-
Events
-
Sheer Cold Freeze
-
Events
- Game - SC_Attacks becomes Equal to 5.00
- Conditions
-
Actions
- Unit - Create 1 SC_Dummy for (Owner of SC_Caster) at (Position of (Casting unit)) facing Default building facing degrees
- Set SC_Dummy = (Last created unit)
- Unit - Order SC_Dummy to Human Mountain King - Storm Bolt SC_Target
- Unit - Add a 2.00 second Generic expiration timer to SC_Dummy
- Set SC_Attacks = 0.00
- Trigger - Turn off Sheer Cold Attack <gen>
- Trigger - Turn on Sheer Cold Damage <gen>
-
Events
-
Sheer Cold Damage
-
Events
- Time - Every 1.00 seconds of game time
- Conditions
-
Actions
- Unit - Cause SC_Caster to damage SC_Target, dealing 10.00 damage of attack type Spells and damage type Normal
- Wait 5.00 seconds
- Trigger - Turn off (This trigger)
-
Events
Last edited: