- Joined
- Mar 30, 2010
- Messages
- 75
hey guys just asking is this trigger correct generally not considering leaks
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Sheer Cold Init
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Events
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Unit - A unit Begins casting an ability
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Conditions
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(Ability being cast) Equal to Sheer Cold
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Actions
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Set SC_Caster = (Casting unit)
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Set SC_Target = (Target unit of ability being cast)
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Trigger - Turn on Sheer Cold Attack <gen>
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Sheer Cold Attack
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Events
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Unit - A unit Is attacked
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Conditions
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((Attacking unit) has buff Sheer Cold ) Equal to True
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(Attacking unit) Equal to SC_Target
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Actions
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Set SC_Attacks = (SC_Attacks + 1.00)
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Sheer Cold Freeze
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Events
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Game - SC_Attacks becomes Equal to 5.00
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Conditions
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Actions
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Unit - Create 1 SC_Dummy for (Owner of SC_Caster) at (Position of (Casting unit)) facing Default building facing degrees
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Set SC_Dummy = (Last created unit)
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Unit - Order SC_Dummy to Human Mountain King - Storm Bolt SC_Target
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Unit - Add a 2.00 second Generic expiration timer to SC_Dummy
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Set SC_Attacks = 0.00
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Trigger - Turn off Sheer Cold Attack <gen>
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Trigger - Turn on Sheer Cold Damage <gen>
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Sheer Cold Damage
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Events
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Time - Every 1.00 seconds of game time
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Conditions
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Actions
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Unit - Cause SC_Caster to damage SC_Target, dealing 10.00 damage of attack type Spells and damage type Normal
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Wait 5.00 seconds
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Trigger - Turn off (This trigger)
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