- Joined
- Aug 28, 2009
- Messages
- 18
Helms Deep Total War v2.0 is a reinvention and rebirth of it's own kind. Being almost entirely revamped and renewed from 1.0, with a large change in the maps focus. Players will experience a new tier of detail, aswel as features and challenges on both sides.
Features
New Terrain will consist of advanced editor techniques, as well as precise pathing.
Doodads will be richly mixed with structural detail functioning not only as eye candy but also interactive in game-play. Both sides will see significant changes in how terrain effects them as a whole, all new strategies will have to be devised using your surroundings as an engine.
Doodads will be richly mixed with structural detail functioning not only as eye candy but also interactive in game-play. Both sides will see significant changes in how terrain effects them as a whole, all new strategies will have to be devised using your surroundings as an engine.
A downfall of many Helms Deep maps even siege maps in general is the fact the two different sides are extremely different in game-play.
Instead of a 50-50 mentality we have changed the idea of the siege map balancing process. Various things can be awarded depending on your style of play, options are plenty and allow players to find there niche without being forced into one "best" style of strategy. This idea is being vastly improved in 2.0 with team work rewarded events and new class selection based heroes.
Instead of a 50-50 mentality we have changed the idea of the siege map balancing process. Various things can be awarded depending on your style of play, options are plenty and allow players to find there niche without being forced into one "best" style of strategy. This idea is being vastly improved in 2.0 with team work rewarded events and new class selection based heroes.
While many siege maps focus on game-play alone 2.0 allows for an immersive experience.
Players feel as if the world of Tolkien comes alive in every action you take, with vast improvement to the existing features adding new perspectives and life into already existing elements and adding new features all together.
Players feel as if the world of Tolkien comes alive in every action you take, with vast improvement to the existing features adding new perspectives and life into already existing elements and adding new features all together.
--Update 8/18/2011--
Progress is going well as most of the main systems are in now implemented. The majority of Helms Deep itself is done terrain wise, however parts of the outside terrain are still needed to be done. Balance is the real beast oncoming to us, we have not decided how beta is really going to be handled or whether its going to be public or private or a mix of both. Hopefully next update will be about what we have decided on that!
Terrain: 90%
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Triggers: 70%
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Units: 90%
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2-D Art Assets: 100%
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Balance Testing: 0%
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No ETA on beta at this time.
Progress is going well as most of the main systems are in now implemented. The majority of Helms Deep itself is done terrain wise, however parts of the outside terrain are still needed to be done. Balance is the real beast oncoming to us, we have not decided how beta is really going to be handled or whether its going to be public or private or a mix of both. Hopefully next update will be about what we have decided on that!
Terrain: 90%
||||||||||||||||||||
Triggers: 70%
||||||||||||||||||||
Units: 90%
||||||||||||||||||||
2-D Art Assets: 100%
||||||||||||||||||||
Balance Testing: 0%
||||||||||||||||||||
No ETA on beta at this time.
Note that 2.0 is still in early Development many things you see in the screen shots are subject to change in the future.
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