- Joined
- Jan 17, 2010
- Messages
- 149
Official download & screenshots Page (pages are still WIP): Helm's Deep Reforged
(zip password is 2 letters -> "hd")
What is Helm's Deep Reforged
In light of the upcoming Wc3 Reforged, and my admiration of LOTR, I decided to finish and release this project that have been sitting idly on my hard drive for years now. Note that I do not wish to claim the name "Reforged" to this map alone, so if anyone else wishes to also make a "Helms Deep Reforged", please refer to this version as "reforged /obsidian", and let me know so I can rename future versions going forward. (the word "reforged" in the map loading screen has this colour).
History
Back in 2012-2013 days, after getting tired of substandard Helm's Deep maps hosted in wc3, I decided to do something about it. Myself, and a terrainer by the name of raydude714 decided to compose a new map that will encompass the epic cinematic experience of the now famous LOTR battle. During the development time we overcame many challenges regarding map scale, as well as making it run smoothly, while retaining the feeling an epic siege was in process. Eventually life got in the way and development paused with raydude714 and myself going on our separate ways. A big factor in this decision was my trust in the HD-TW series (another Helms Deep map) to carry the dream, which kinda fell flat on my expectations now that I look back on it in hindsight. Now in 2019, I decided to complete this work and publish it so that people have a chance to see my vision of what Helms Deep in Wc3 should look like, and hopefully like it!
Features
- "Cinematic" terrain
- Carefully crafted balance with feedback gathered from over 200 test games
- Unique heroes that have different roles, strengths, weaknesses, and thus play differently
- Hero focused map, with proper skill use taking precedence over raw stats
- Morale system that heavily punishes retreating (and thus eliminates the archer "kill-zone" problem that plagues all other maps to my knowledge)
- Fault tolerant White-Hand (i.e. attacking faction), that has Auto-Production, as well as a basic AI to take over, should they press that dreaded Alt-QQ.
Play this map if you like
- LOTR
- Casual gameplay
- Control heroes over units
- Enjoy defending or breaking a fortress
- A Balanced Helm's Deep map
Don't play this map if you
- Like heavy micro
- Want Resource management and control over every single aspect of your army
- Is bad as strategic & tactical decisions
- Don't enjoy a prolonged siege simulation, and want to feel immediate gratification upon every action you take
- Want to have overpowered heroes that make or break the entire battle (*cough* *cough* Battle Troll *cough*)
I'd like to thank everyone who participated in the beta tests. Including the drooling unwashed trolls~~ Who knew that Rohan, Lothlorien, and the Uruk-Hai are all overpowered, nice feedback guys xoxo <3.
Legal Disclaimer
This map is using a custom music pack taken from the Lord of the Rings film trilogy (Howard Shore), strictly for the non commercial nature/use of Warcraft 3 custom online play. While these music tracks tentatively fall under Fair Use clauses, redistribution of these for any other use is definitely prohibited, as I do not own the copyright.
(zip password is 2 letters -> "hd")
What is Helm's Deep Reforged
In light of the upcoming Wc3 Reforged, and my admiration of LOTR, I decided to finish and release this project that have been sitting idly on my hard drive for years now. Note that I do not wish to claim the name "Reforged" to this map alone, so if anyone else wishes to also make a "Helms Deep Reforged", please refer to this version as "reforged /obsidian", and let me know so I can rename future versions going forward. (the word "reforged" in the map loading screen has this colour).
History
Back in 2012-2013 days, after getting tired of substandard Helm's Deep maps hosted in wc3, I decided to do something about it. Myself, and a terrainer by the name of raydude714 decided to compose a new map that will encompass the epic cinematic experience of the now famous LOTR battle. During the development time we overcame many challenges regarding map scale, as well as making it run smoothly, while retaining the feeling an epic siege was in process. Eventually life got in the way and development paused with raydude714 and myself going on our separate ways. A big factor in this decision was my trust in the HD-TW series (another Helms Deep map) to carry the dream, which kinda fell flat on my expectations now that I look back on it in hindsight. Now in 2019, I decided to complete this work and publish it so that people have a chance to see my vision of what Helms Deep in Wc3 should look like, and hopefully like it!
Features
- "Cinematic" terrain
- Carefully crafted balance with feedback gathered from over 200 test games
- Unique heroes that have different roles, strengths, weaknesses, and thus play differently
- Hero focused map, with proper skill use taking precedence over raw stats
- Morale system that heavily punishes retreating (and thus eliminates the archer "kill-zone" problem that plagues all other maps to my knowledge)
- Fault tolerant White-Hand (i.e. attacking faction), that has Auto-Production, as well as a basic AI to take over, should they press that dreaded Alt-QQ.
Play this map if you like
- LOTR
- Casual gameplay
- Control heroes over units
- Enjoy defending or breaking a fortress
- A Balanced Helm's Deep map
Don't play this map if you
- Like heavy micro
- Want Resource management and control over every single aspect of your army
- Is bad as strategic & tactical decisions
- Don't enjoy a prolonged siege simulation, and want to feel immediate gratification upon every action you take
- Want to have overpowered heroes that make or break the entire battle (*cough* *cough* Battle Troll *cough*)
I'd like to thank everyone who participated in the beta tests. Including the drooling unwashed trolls~~ Who knew that Rohan, Lothlorien, and the Uruk-Hai are all overpowered, nice feedback guys xoxo <3.
Legal Disclaimer
This map is using a custom music pack taken from the Lord of the Rings film trilogy (Howard Shore), strictly for the non commercial nature/use of Warcraft 3 custom online play. While these music tracks tentatively fall under Fair Use clauses, redistribution of these for any other use is definitely prohibited, as I do not own the copyright.