- Joined
- Dec 12, 2011
- Messages
- 116
Hello guys (and ladies) from TheHiveWorkshop!
This is my first post. I joined the Hive few days ago. (=
First of all, I want you to know that English is not my first language, but I think I will manage to make you understand what I need.
Before my questions, I want to tell you that I've been wandering the forums since the beginning of the year, and I read many posts that helped my with my map. So, now I am a member, and I want to say thanks to PeeKay (Awesome!), WILLTHEALMIGHTY (Awesome!), sPy, Epsilon, -Berz-, trippledota and Pyramidhe@d. Thank you. Your models/icons were great.
I already read the posting rules. Finally, my questions.
1. How to make dummy "toggle" abilities?
By a toggle ability I mean an ability like Immolation. You click it to activate, and click again to deactivate. And important: the unit don't need to stop walking to activate/deactivate. I tried using two Channel-based abilities along with triggers (when unit casts the "activate" ability it is removed and the "deactivate" ability is added), but the unit stops walking to perform the casting. So, I how can I make a dummy "toggle" ability? And just wondering, is there any delay between clicking "activate" on Immolation and the actual "activation" of the ability?
2. How to remove that effect when using tomes?
I have a trigger that gives a unit a tome:
My thanks
hamsterpellet
This is my first post. I joined the Hive few days ago. (=
First of all, I want you to know that English is not my first language, but I think I will manage to make you understand what I need.
Before my questions, I want to tell you that I've been wandering the forums since the beginning of the year, and I read many posts that helped my with my map. So, now I am a member, and I want to say thanks to PeeKay (Awesome!), WILLTHEALMIGHTY (Awesome!), sPy, Epsilon, -Berz-, trippledota and Pyramidhe@d. Thank you. Your models/icons were great.
I already read the posting rules. Finally, my questions.
1. How to make dummy "toggle" abilities?
By a toggle ability I mean an ability like Immolation. You click it to activate, and click again to deactivate. And important: the unit don't need to stop walking to activate/deactivate. I tried using two Channel-based abilities along with triggers (when unit casts the "activate" ability it is removed and the "deactivate" ability is added), but the unit stops walking to perform the casting. So, I how can I make a dummy "toggle" ability? And just wondering, is there any delay between clicking "activate" on Immolation and the actual "activation" of the ability?
2. How to remove that effect when using tomes?
I have a trigger that gives a unit a tome:
-
Manual Of Health
-
Events
- Player - Player 1 (Red) types a chat message containing -tome as An exact match
- Conditions
-
Actions
- Hero - Create Manual of Health and give it to Archmage 0000 <gen>
-
Events
My thanks
hamsterpellet
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