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Maker, Hellfire, 10:53 (GMT +2), 23rd Sep 2011
I'm setting the spell to permanently rejected since it is so simple.
The triggering isn't very good and it spams effects.
Practise spellmaking
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(6 ratings)
ApprovedMaker, Hellfire, 10:53 (GMT +2), 23rd Sep 2011
I'm setting the spell to permanently rejected since it is so simple.
The triggering isn't very good and it spams effects.
Practise spellmaking

Frost And Flame Breath

Events


Unit - A unit Starts the effect of an ability

Conditions


(Ability being cast) Equal to Hellfire

Actions


Set Caster = (Position of (Triggering unit))


Set Dummy = (Target point of ability being cast)


Unit - Make (Triggering unit) face Dummy over 0.01 seconds


Set FacingPoint = (Facing of (Triggering unit))


Unit - Pause (Triggering unit)


Unit - Make (Triggering unit) Invulnerable


Wait 0.01 seconds


For each (Integer A) from 1 to 10, do (Actions)



Loop - Actions




Wait 0.01 game-time seconds




Set Assault_Strike = (Dummy offset by (100.00 x (Real((Integer A)))) towards FacingPoint degrees)




Special Effect - Create a special effect at Assault_Strike using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl




Unit - Create 1 Assault Strike Flame for (Owner of (Triggering unit)) at Assault_Strike facing Default building facing degrees




Unit - Add a 1.00 second Generic expiration timer to (Last created unit)




Unit - Add Hellfire to (Last created unit)




Unit - Order (Last created unit) to Human Blood Mage - Flame Strike Assault_Strike




Unit - Cause (Last created unit) to damage circular area after 0.00 seconds of radius 700.00 at (Target point of ability being cast), dealing 1000000000.00 damage of attack type Spells and damage type Normal




Custom script: call RemoveLocation(udg_Assault_Strike)


Custom script: call RemoveLocation (udg_Caster)


Custom script: call RemoveLocation(udg_Dummy)


Unit - Unpause (Triggering unit)


Unit - Make (Triggering unit) Vulnerable
Caster paused, why?
Frost And Flame Breath
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Hellfire
Actions
Set Caster = (Position of (Triggering unit))
Set Dummy = (Target point of ability being cast)
Unit - Make (Triggering unit) face Dummy over 0.01 seconds
Set FacingPoint = (Facing of (Triggering unit))
Unit - Pause (Triggering unit)
Unit - Make (Triggering unit) Invulnerable
Wait 0.01 seconds
For each (Integer A) from 1 to 10, do (Actions)
Loop - Actions
Wait 0.01 game-time seconds
Set Assault_Strike = (Dummy offset by (100.00 x (Real((Integer A)))) towards FacingPoint degrees)
Special Effect - Create a special effect at Assault_Strike using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Unit - Create 1 Assault Strike Flame for (Owner of (Triggering unit)) at Assault_Strike facing Default building facing degrees
Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
Unit - Add Hellfire to (Last created unit)
Unit - Order (Last created unit) to Human Blood Mage - Flame Strike Assault_Strike
Unit - Cause (Last created unit) to damage circular area after 0.00 seconds of radius 700.00 at (Target point of ability being cast), dealing 1000000000.00 damage of attack type Spells and damage type Normal
Custom script: call RemoveLocation(udg_Assault_Strike)
Custom script: call RemoveLocation (udg_Caster)
Custom script: call RemoveLocation(udg_Dummy)
Unit - Unpause (Triggering unit)
Unit - Make (Triggering unit) Vulnerable
Caster invul, why?
Leaks: damage...at (Target point of ability being cast)
Damages allies, but that can be excused I guess.
The damage is too much.
Not MUI due to using wait.
Too much Flame Strike spamming.
Quite simple spell.
It's not that bad, but the idea and execution could be better![]()
you know...i....i don't know very much how to make spells...but...i started with simple spell....sorry for the leaks....
and the trigger name......i suppose to make frost and flame breath...like jakiro do.....but i changed my idea to make hellfire....
and how to capture screenshots without camera????hypercam???no...i didn't have that thing....
and how to capture screenshots without camera????hypercam???no...i didn't have that thing....
LOL! funny commentomfg. Take screenshots is definitely impossible without hypercam. Draw your screenshots with a pencil and send us as a paper airplane


omfg. Take screenshots is definitely impossible without hypercam. Draw your screenshots with a pencil and send us as a paper airplane
omfg. Take screenshots is definitely impossible without hypercam. Draw your screenshots with a pencil and send us as a paper airplane
Animation - Change (Triggering unit)'s animation speed to 1.00% of its original speed
Animation - Change (Triggering unit)'s animation speed to 100.00% of its original speed
Set FacingPoint = (Facing angle from Caster to Dummy)
This...Adiktuz said:Fix your other spells up to approvable state (at least based on comments) first before uploading a new one...
you could check some of the tutorials in my signature to improve your coding![]()

