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Triggers
Hellfire Skill.w3x
Variables
Initialization
Melee Initialization
Spell
Hellfire
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
Assault_Strike
location
No
CastPoint
location
No
Castr
unit
No
Dummy
unit
No
DummyPoint
location
No
FacingPoint
real
No
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Special Effect - Create a special effect attached to the weapon (Unexpected type: 'attachpoint') of Paladin 0001 <gen> using Abilities\Weapons\RedDragonBreath\RedDragonMissile.mdl
Hellfire
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Hellfire
Actions
Set Variable Set Castr = (Triggering unit)
Set Variable Set CastPoint = (Position of Castr)
Set Variable Set DummyPoint = (Target point of ability being cast)
Unit - Make Castr face FacingPoint over 0.01 seconds
Set Variable Set FacingPoint = (Facing of Castr)
For each (Integer A) from 1 to 10 , do (Actions)
Loop - Actions
Wait 0.01 seconds
Set Variable Set Assault_Strike = (DummyPoint offset by (100.00 x (Real((Integer A)))) towards FacingPoint degrees.)
Unit - Create 1 . Assault Strike Flame for (Owner of Castr) at Assault_Strike facing Default building facing degrees
Set Variable Set Dummy = (Last created unit)
Unit - Order Dummy to Human Mountain King - Thunder Clap .
Unit - Add a 1.00 second Generic expiration timer to Dummy
Unit - Add Hellfire to Dummy
Special Effect - Create a special effect at Assault_Strike using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Special Effect - Destroy (Last created special effect)
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