- Joined
- Oct 2, 2013
- Messages
- 95
Hey
Any of you guys play hearthstone ( my idea is no card game k )?
Or battleforge ( RIP ) ?
So each player chooses a clan ( warrior, shaman, druid and bla bla bla ), and then, a hero of that clan.
After that, he may draft his "deck", or, in this case, his possible unit spawns, spells and buildings that will be available to the player during the match. Each different hero has a special ability, and each clan has a number of exclusive "cards".
Players choose "cards" from the global pack and clan specific until a maximum of, for example, 15.
Ok, match starts.
Now every player generates gold every second in an equal rate. That rate increases as the match progresses. Every minion, ability or building the player uses will cost gold. More gold = bigger stuff.
The player's hero is a static building with no attack. The objective is to destroy the enemy(s) hero(es).
To do that, the player must use the "cards" available to him with better efficiency that his opponents.
So, basically: your building an army to rek your opponents, and you choose what you may build your army from ( units and spells available ) at game start.
Every minion will have special effects to make them more interesting. For example:
Giant Hunters ( Mortar Team ): Very poor stats for it's cost, but deals double ( or triple? ) damage against units with more than X maximum HP.
Spectral Archer ( Elven Archer, Rogues Guild only ): Poor stats for its cost, but may be summoned on the FOW, and is summoned instantly. Like a last resort unit. Or suprise attack.
Ogre Magi ( himself ): Friendly spells cast in X range around him deals Y% extra damage.
Also, for the spells, these will be simply spells to help with the gameplay.
Example:
War Stomp ( warrior only ): Select a frinedly unit and cause it to stomp the ground, stunnning and damaging nearby enemies.
As for buildings, i don't really know yet.
Anyway, I think this is a great idea, because the game would be simply about sinergy, and big team battles could be epic.
What do you guys think?
Any of you guys play hearthstone ( my idea is no card game k )?
Or battleforge ( RIP ) ?
So each player chooses a clan ( warrior, shaman, druid and bla bla bla ), and then, a hero of that clan.
After that, he may draft his "deck", or, in this case, his possible unit spawns, spells and buildings that will be available to the player during the match. Each different hero has a special ability, and each clan has a number of exclusive "cards".
Players choose "cards" from the global pack and clan specific until a maximum of, for example, 15.
Ok, match starts.
Now every player generates gold every second in an equal rate. That rate increases as the match progresses. Every minion, ability or building the player uses will cost gold. More gold = bigger stuff.
The player's hero is a static building with no attack. The objective is to destroy the enemy(s) hero(es).
To do that, the player must use the "cards" available to him with better efficiency that his opponents.
So, basically: your building an army to rek your opponents, and you choose what you may build your army from ( units and spells available ) at game start.
Every minion will have special effects to make them more interesting. For example:
Giant Hunters ( Mortar Team ): Very poor stats for it's cost, but deals double ( or triple? ) damage against units with more than X maximum HP.
Spectral Archer ( Elven Archer, Rogues Guild only ): Poor stats for its cost, but may be summoned on the FOW, and is summoned instantly. Like a last resort unit. Or suprise attack.
Ogre Magi ( himself ): Friendly spells cast in X range around him deals Y% extra damage.
Also, for the spells, these will be simply spells to help with the gameplay.
Example:
War Stomp ( warrior only ): Select a frinedly unit and cause it to stomp the ground, stunnning and damaging nearby enemies.
As for buildings, i don't really know yet.
Anyway, I think this is a great idea, because the game would be simply about sinergy, and big team battles could be epic.
What do you guys think?