Recently, an idea came into my mind.
In case you have no idea what CCG is, it is a collectible card game: Magic: the Gathering, Hearthstone, TES: Legends, Shadowverse and so on fall into this genre.
I enjoy all type of CCGs, including PVE CCGs with a progression, where you build up your deck and face different encounters.
I've enjoyed a 2 player Campaign project. Playing old missions on a hard mode with friend was lots of fun.
So why can't we have both?
Landscape and plot from old RoC campaigns.
Card game's combat and collectible system.
So, every mission has a bunch of fights, some are optional, all award you some cards. You start with a small collection and build it up through missions, ideally, optimizing your deck to beat certain hard encounters. You also earn some gold you can spend by buying extra cards.
I think that would be a pretty interesting take. The hardest thing to make is a challenging AI.
In case you have no idea what CCG is, it is a collectible card game: Magic: the Gathering, Hearthstone, TES: Legends, Shadowverse and so on fall into this genre.
I enjoy all type of CCGs, including PVE CCGs with a progression, where you build up your deck and face different encounters.
I've enjoyed a 2 player Campaign project. Playing old missions on a hard mode with friend was lots of fun.
So why can't we have both?
Landscape and plot from old RoC campaigns.
Card game's combat and collectible system.
So, every mission has a bunch of fights, some are optional, all award you some cards. You start with a small collection and build it up through missions, ideally, optimizing your deck to beat certain hard encounters. You also earn some gold you can spend by buying extra cards.
I think that would be a pretty interesting take. The hardest thing to make is a challenging AI.