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Make a Channel based spell that does 1-5 damage and a dummy unit spawning with the proper rank of the 'heal' having the chain heal launched at that unit the moment you deal that 1 damage.(starts the effect of an abbility) Have in mind that even if your primary target is damaged it doesn't mean it will jump off 100% hp enemies around him. So technically all enemies will have to be damaged while the spell is launched by the dummy.
Yes, gameplay constant need to be modified, edit the hero armor, if you edit it properly then you will have chain lighting deal damage equal to healing wave
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