• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 Hive's 6th HD Modeling Contest: Mechanical is now open! Design and model a mechanical creature, mechanized animal, a futuristic robotic being, or anything else your imagination can tinker with! 📅 Submissions close on June 30, 2024. Don't miss this opportunity to let your creativity shine! Enter now and show us your mechanical masterpiece! 🔗 Click here to enter!

[Trigger] Healing Shield

Level 20
Joined
Feb 27, 2019
Messages
594
This works in more recent patches.
  • Damage
    • Events
      • Unit - A unit Takes damage
    • Conditions
      • (Damage taken) Greater than 0.00
      • ((Triggering unit) has buff Acid Bomb) Equal to True
    • Actions
      • Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + ((Damage taken) x 0.50))
      • Event Response - Set Damage of Unit Damaged Event to 0.00
If youre using bribes damage engine I think you can do something like this as the actions instead.
Set DamageEventAmount = DamageEventAmount x -0.50
 
Top