[Trigger] Healing Shield

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This works in more recent patches.
  • Damage
    • Events
      • Unit - A unit Takes damage
    • Conditions
      • (Damage taken) Greater than 0.00
      • ((Triggering unit) has buff Acid Bomb) Equal to True
    • Actions
      • Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + ((Damage taken) x 0.50))
      • Event Response - Set Damage of Unit Damaged Event to 0.00
If youre using bribes damage engine I think you can do something like this as the actions instead.
Set DamageEventAmount = DamageEventAmount x -0.50
 
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