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have problem with a probably very easy trigger

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Level 19
Joined
Feb 15, 2008
Messages
2,184
  • Wall1
    • Events
      • Time - Elapsed game time is 15.00 seconds
    • Conditions
    • Actions
      • Camera - Shake the camera for (Matching player) with magnitude 15.00
      • Sound - Play BuildingDeathLargeHuman <gen> at 100.00% volume, located at (Center of (Playable map area)) with Z offset 51.00
      • Game - Display to (All players) for 0.00 seconds the text: The urukhai breakin...
      • Destructible - Kill Dungeon Gate (Horizontal) 0145 <gen>
      • Destructible - Kill Dungeon Gate (Horizontal) 0146 <gen>
      • Wait 2.00 seconds
      • Sound - Play BuildingDeathLargeOrc <gen>
      • Camera - Stop swaying/shaking the camera for (Picked player)
the thign is i want trigger to play sound when gates destroys and the camera is not shaking :S in 2 seconds :p help me out plz....
 
Level 17
Joined
May 6, 2008
Messages
1,598
  • Player Group - Pick every player in (All players) and do (Actions)
    • Loop - Actions
      • Camera - Shake the camera for (Picked player) with magnitude 10.00
 
Level 19
Joined
Feb 15, 2008
Messages
2,184
one problem just
  • Wall1
    • Events
      • Time - Elapsed game time is 15.00 seconds
    • Conditions
    • Actions
      • Player Group - Pick every player in (All players) and do (Actions)
        • Loop - Actions
          • Camera - Shake the camera for (Picked player) with magnitude 15.00
          • Wait 2.00 seconds
          • Camera - Stop swaying/shaking the camera for (Picked player)
      • Sound - Play BuildingDeathLargeHuman <gen> at 100.00% volume, located at (Center of (Playable map area)) with Z offset 51.00
      • Game - Display to (All players) for 0.00 seconds the text: The urukhai breakin...
      • Destructible - Kill Dungeon Gate (Horizontal) 0145 <gen>
      • Destructible - Kill Dungeon Gate (Horizontal) 0146 <gen>
      • Sound - Play BuildingDeathLargeOrc <gen>
it wont stop shaking and it doesent play the sounds ?
 
Level 17
Joined
May 6, 2008
Messages
1,598
The actions after the loop is played after the loop. So put another loop at the end of the actions with stop swaying/shaking camera for picked player.

Put the wait before the loop. too.
 
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