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have problem with a probably very easy trigger

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Level 19
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Feb 15, 2008
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  • Wall1
    • Events
      • Time - Elapsed game time is 15.00 seconds
    • Conditions
    • Actions
      • Camera - Shake the camera for (Matching player) with magnitude 15.00
      • Sound - Play BuildingDeathLargeHuman <gen> at 100.00% volume, located at (Center of (Playable map area)) with Z offset 51.00
      • Game - Display to (All players) for 0.00 seconds the text: The urukhai breakin...
      • Destructible - Kill Dungeon Gate (Horizontal) 0145 <gen>
      • Destructible - Kill Dungeon Gate (Horizontal) 0146 <gen>
      • Wait 2.00 seconds
      • Sound - Play BuildingDeathLargeOrc <gen>
      • Camera - Stop swaying/shaking the camera for (Picked player)
the thign is i want trigger to play sound when gates destroys and the camera is not shaking :S in 2 seconds :P help me out plz....
 
  • Player Group - Pick every player in (All players) and do (Actions)
    • Loop - Actions
      • Camera - Shake the camera for (Picked player) with magnitude 10.00
 
one problem just
  • Wall1
    • Events
      • Time - Elapsed game time is 15.00 seconds
    • Conditions
    • Actions
      • Player Group - Pick every player in (All players) and do (Actions)
        • Loop - Actions
          • Camera - Shake the camera for (Picked player) with magnitude 15.00
          • Wait 2.00 seconds
          • Camera - Stop swaying/shaking the camera for (Picked player)
      • Sound - Play BuildingDeathLargeHuman <gen> at 100.00% volume, located at (Center of (Playable map area)) with Z offset 51.00
      • Game - Display to (All players) for 0.00 seconds the text: The urukhai breakin...
      • Destructible - Kill Dungeon Gate (Horizontal) 0145 <gen>
      • Destructible - Kill Dungeon Gate (Horizontal) 0146 <gen>
      • Sound - Play BuildingDeathLargeOrc <gen>
it wont stop shaking and it doesent play the sounds ?
 
The actions after the loop is played after the loop. So put another loop at the end of the actions with stop swaying/shaking camera for picked player.

Put the wait before the loop. too.
 
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