- Joined
- Mar 27, 2008
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- 8,035
Well, should we create a hashtable for every set of spell, OR use only one hashtable to handle all the data in a given map, perhaps an AoS-style map ?
Which is more efficient
Which is more efficient
Extensive use of a single hashtable can result in more collisions which will degrade interaction performance.
Extensive use of a single hashtable can result in more collisions which will degrade interaction performance.
- if not managed properly. The Table library I wrote is able to handle massive amounts of sharing without any collisions.
And this has anything to do with hashtable collision handling?Storing millions of real values throughout the game, then firing the coordinate tracebacks - if there were collisions, the coordinates would certainly have been displaced, but they never were.