- Joined
- Apr 1, 2019
- Messages
- 156
In a TD I'm trying to set a large number of units to a hashtable each wave.
How do I remove all the units from the Hashtable between Waves so it doesn't leak each wave?
Clear child hashtable wants a specific value, which that unit is only saved to that hashtable so I don't know how to get that value.
If I use Clear Parent hashtable it seems to delete the hashtable entirely and I can't use it anymore.
What I used is,
How do I remove all the units from the Hashtable between Waves so it doesn't leak each wave?
Clear child hashtable wants a specific value, which that unit is only saved to that hashtable so I don't know how to get that value.
If I use Clear Parent hashtable it seems to delete the hashtable entirely and I can't use it anymore.
What I used is,
-
Hashtable - Save Handle OfNo unit as SendsLimit[(Integer A)] of (Integer A) in SpawnsUnits[1]