Chaosy
Tutorial Reviewer
- Joined
- Jun 9, 2011
- Messages
- 13,288
hello. I just came across an idea concerning hashtables.
Generally you use a unit's handle id as one key and then a number as the other key.
Then I thought of the following, if I could replace the 2d array with an 1d array that would be really good.
Generally you use a unit's handle id as one key and then a number as the other key.
Then I thought of the following, if I could replace the 2d array with an 1d array that would be really good.
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Melee Initialization
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Events
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Map initialization
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Conditions
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Actions
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Hashtable - Create a hashtable
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Set my_hashtable = (Last created hashtable)
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-------- ----------------- --------
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Set some_real = 55.00
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Set some_unit = Mountain King 0000 <gen>
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-------- ----------------- --------
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Hashtable - Save some_real as (Key (Triggering unit)) of 1 in my_hashtable
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Hashtable - Save Handle Ofsome_unit as (Key (Triggering unit)) of 2 in my_hashtable
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Actions
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Custom script: set udg_id = GetHandleId(somehandle)
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Set random_integer[id] = 77
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Set random_real[id] = 5656.00
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