- Joined
- Apr 15, 2008
- Messages
- 1,063
Hi guys,
I read about the hashtable recently (I suppose most of us did) and I already found a way how to effectivelly use it in my map, but there is one problem: the hashtable has no GUI representation, so it's impossible to create a global of the hashtable type. Anyone has an idea how to deal with this? If I added it to the script manually, it would be over-written next time I save the map, right?
EDIT: my bad, thought it was already implemented. However, the question still remains, is there a way to edit globals, or do they have to be fully generated by WE?
I read about the hashtable recently (I suppose most of us did) and I already found a way how to effectivelly use it in my map, but there is one problem: the hashtable has no GUI representation, so it's impossible to create a global of the hashtable type. Anyone has an idea how to deal with this? If I added it to the script manually, it would be over-written next time I save the map, right?
EDIT: my bad, thought it was already implemented. However, the question still remains, is there a way to edit globals, or do they have to be fully generated by WE?