In my current my I store my unit's using globals.
Lets say I want to kill a unit after 5 sec when it attacked me ill then store then unit under a global unit. now would it be better to store it under a hashtable ? And can a map have to many globals?
Lets say I want to kill a unit after 5 sec when it attacked me ill then store then unit under a global unit. now would it be better to store it under a hashtable ? And can a map have to many globals?