- Joined
- Dec 17, 2017
- Messages
- 39
he guys! somehow my trigger doesnt work and i cant figure out why..
i try to make an ability that pulls the target to the caster:
the third message doesnt show up at all so i guess theres something going wrong with the loading saving of the targets unit ID but im kinda stuck there..
would be so cool if somebody could help me with that!
i try to make an ability that pulls the target to the caster:
the third message doesnt show up at all so i guess theres something going wrong with the loading saving of the targets unit ID but im kinda stuck there..
would be so cool if somebody could help me with that!
-
Pull1
-
Ereignisse
-
Einheit - A unit Beginnt, eine Fähigkeit zu kanalisieren
-
-
Bedingungen
-
(Ability being cast) Gleich Pull Naga
-
-
Aktionen
-
Spiel - Display to (All players) the text: casted
-
Hashtabelle - Save (Key (Target unit of ability being cast)) as HT_pullTarget1 of (Key (Triggering unit)) in theHashtable01
-
Set TmpUnit1 = (Load HT_pullTarget1 of (Key (Triggering unit)) in theHashtable01)
-
Einheit - Pause ein TmpUnit1
-
Spiel - Display to (All players) the text: (String((Name of (Target unit of ability being cast))) as Kleinschreibung)
-
Spiel - Display to (All players) the text: (String((Name of TmpUnit1)) as Kleinschreibung)
-
Wait 0.20 game-time seconds
-
Set real1 = 1.00
-
Set TmpUnit1 = (Load HT_pullTarget1 of (Key (Triggering unit)) in theHashtable01)
-
Set point1 = (Position of (Triggering unit))
-
Set point2 = (Position of TmpUnit1)
-
Set point3 = (Point(((X of point2) + (real1 x (((X of point1) - (X of point2)) / 10.00))), ((Y of point2) + (real1 x (((Y of point1) - (Y of point2)) / 10.00)))))
-
Einheit - Move TmpUnit1 instantly to point3
-
Custom script: call RemoveLocation (udg_point1)
-
Custom script: call RemoveLocation (udg_point2)
-
Custom script: call RemoveLocation (udg_point3)
-
Wait 0.20 game-time seconds
-
...
-
Hashtabelle - Clear all child hashtables of child (Key (Triggering unit)) in theHashtable01
-
-