Hey guys, i wanna make a unit stop moving after 600 distance for my roundbased map.
Trigger as far as follows:
I need to store the second one (the newly defined "Point2") for the following interval of the Trigger. Any way around that?
Trigger as far as follows:
-
Distanz
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Events
- Time - Every 0.10 seconds of game time
- Conditions
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Actions
- Set Point1 = Point2
- Set Point2 = (Position of Unit)
- Set Real1 = (Real1 + (Distance between Point1 and Point2))
- Custom script: call RemoveLocation(udg_Poin1)
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Events
I need to store the second one (the newly defined "Point2") for the following interval of the Trigger. Any way around that?