- Joined
- Mar 3, 2006
- Messages
- 1,564
Can I save a hashtable in another one ?
Yes but this seems impractical seeing as you are only allowed 256 hashtables and game caches and there is no way to destroy them.
Only if you were mapping 2 indices to a hashtable reference would this be used but I do not know of such a situation off the top of my head.
SaveHashtableHandle(hashtable, integer, integer, hashtable)
When I last tried, it only cleaned the hashtable completly. It did not free an allocation slot nor the object.Flushing a hashtable destroys it.
Yes but this seems impractical seeing as you are only allowed 256 hashtables and game caches and there is no way to destroy them.
Only if you were mapping 2 indices to a hashtable reference would this be used but I do not know of such a situation off the top of my head.
I guess PurgeAndFire's algorithm doesn't involve using more than 1 hashtable.