Kildare said:
3) The WE speed limit really sux. To make things "realistic" i had to make all enemy units move at an incredibly slow pace.
Huh, can't you change that in the gameplay constants?
Anyway, what I think about the map.
Agreed that you should resize the terrain. At the same time, I'd suggest changing tileset. That blooming green terribly crashes with those imported models. And it certainly doesn't look battlefield-ish. Also, the water should be altered, it looks too azure. A battle landscape should definitely look more gloomy, and more suitable for modern warfare. Currently, you got a modern war in a fairy tale land. I'd suggest Lordearon Fall or Village Fall.
Now about the gameplay. Again about speed, yes, it should be higher. As for movement control, it's ok, just needs adjusting. Make some fixed number of "gears", 4 would be enough I think, where 4 is max speed and 1 is static. To change a gear, you'd click once, up or down arrow. It should also come with some sound, and/or a message. You can use the food and taxes for that, changing it from "low taxes", etc. to gear 1, 2, 3, 4. So when you change a gear, food usage is changed and the message + sound pop up.
Now attacking. I'd redo that. Currently, you have to have one hand at the arrow keyboard, the other on the mouse, and when you want to use a skill, things may mess up, because one of the hands must go click one of them or go to the hotkey. You could make that more comfortable.
What about having ONE active weapon at a time, which you could change with some 2 nearby hotkeys, going through weapons left-right, in a chain? Attacking would be done by RIGHT-clicking in an area. You don't use that way of movement, so you could use it this way. That's what Bob27's cannon map bases on, you attack by rightclicking, cannon shoots where you clicked.
I'll write more later. Regards,
~ Andriejj