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Halo Wars

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Halo Wars -Recruiting Thread-

http://www.hiveworkshop.com/forums/maps-564/halo-wars-247226/?prev=status=p


Superb Avalon Presents
Created by: Black Hand Industries
Lead Designer: Black Badger

Map Info


Halo Wars RTS


Map: Frozen Valley


Features


This map plays like the original Xbox 360 Game Halo Wars, with a few
changes. In other words, you
play as a race which advances through
tiers creating an army to eventually destroy the opposition.

Players may pick from 4 Distinct Races:

-The Mighty Brutes, a powerful race relying on
pure strength and power to win the game. They gather
resources at a slightly higher rate, but everything costs more ore,
power and lumber. Their units are the strongest in the game and they
trade precision and speed for raw HP/Armor/Damage. All their
vehicles use heavy engineering and designs to accomplish this
and their Hero is one of the most devastating Heroes between the races.

-The Covenant, a mixture of races forming a
very vast and technologically advanced species. Their units
and structures cost more than the other races but less than the brutes.
They focus on accuracy/mobility/damage and their vehicle and armor designs
show for it. They have have a vast amount of units to counter anything
thrown at them and a massive Uber unit called the 'Scarab'. They are the
only race to have more than one Hero.

-The Flood, a biological virus which converts
hosts to spread it's infection. They excel at overwhelming the
opposition and expanding at alarming rates. Their buildings and
units are almost entirely biological and regenerate
slowly over time. They have intricate units which focus on
supporting each other and boosting the overall strength of the Flood.
Their units and buildings are the cheapest and train/construct the fastest
between the races.

-The UNSC, the last vestiges of the Human race who have
struggled to keep afloat against the overwhelming galactic threats.
They are the most balanced race in the game with both cheap and expensive units. They
do not have a particular focus but instead choose to improve all areas of combat.
They have 3 types of turrets to defend against any threat: Air/Ground/Vehicle
and are the only race to have special abilities that may be used at any time
from the Control Center. These are a few but not all of them: MAC Strike: (A high
powered round fired from orbit do cause massive damage.) Cryo Bomb:
(A nitrogen V-2 bomb dropped on a target unit which then explodes
dealing decent damage and freezing all units affected in place.) Emergency Heal: (Heals all
units on the map for a short period of time.) ODST Drop Pods: (Calls down multiple ODST troops to
combat the enemy.)


The counter system is essentially this:

-Infantry: Balanced, decent against everything but mostly good vs. air.
-Ground Vehicles: Good vs. Infantry, weak vs. Air.
-Air Vehicles: Decent against everything but mostly good vs. vehicles.


The map supports up to 8 players in four teams of two.
There are four CP's or 'Control Points' close to the center
of the map which provide bonus resources every few minutes.
At the very center is a Factory where players may purchase
Sentinels and activate a Flood Gate, which spawns a large
cluster of enemies at a random location on the map.

Supplies are scattered throughout the map which provide
small income bonuses and there are two Radar Towers at
both the top and the bottom of the map which, for a modest
fee, reveal the entire map for 8 seconds.

The first team to wipe out the others win the game.




Screenshots:

Image Description:
Loading Screen

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Change Log (Major)


Added:
  • Locust
  • Phantom
  • Flood Colony Ship
Removed:
  • Old Guardian
  • Old Wraith
  • Old Shadow
Fixed:
  • Terrain
  • Stats
  • Unit Balancing
Changed:
  • Damage Output
  • RPM
  • Structure Health



Special Thanks:
  • The Hive Workshop for models/skins/etc.
  • Kobas for the Map Description. Template
  • Black Hand Industries, Team Liquid, Black Badger, Superb Avalon, Refraction and Fingolfin for the awesome Halo Models.



Race Development:
  • Flood: 96% Finished
  • Brutes: 93% Finished
  • Covenant: 82% Finished
  • UNSC: 70% Finished
  • Total Game Completion: 84%


AI Development: 24% Finished [Set all Comps of each team to (Legendary) and set to (Brutes).
 
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