1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. We have recently started the 16th edition of the Mini Mapping Contest. The theme is mini RPG. Do check it out and have fun.
    Dismiss Notice
  4. Dismiss Notice
  5. The Highway to Hell has been laid open. Come along and participate in the 5th Special Effect Contest.
    Dismiss Notice
  6. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Halo Firefight recruitment

Discussion in 'Project Recruitment' started by mjllonir, Oct 20, 2009.

  1. mjllonir

    mjllonir

    Joined:
    May 31, 2009
    Messages:
    432
    Resources:
    3
    Spells:
    3
    Resources:
    3
    Halo Firefight

    Hello members of the hive! I present to you a new game from Microsoft's most famous game, now going to be made for Warcraft 3, Halo Firefight.


    Goal :

    The goal is to make a close remake to Halo ODST's Firefight, but with some tweaks so it fits well with Warcraft's style of gaming.


    Current Team :
    Mjllonir
    Shendoo2

    Features :

    • Shield system (Using mana)
    • All levels from the game
    • Hoping to get custom models for it all
    • Jump system
    • Weapon system (grenades, 2 weapons, able to switch between them)
    • Jump system
    • Level system (5 sets, 3 rounds, 5 waves)
    • 4 players
    • Third person camera angle
    • Move with arrow keys hopefully
    • Character choice (Every ODST and perhaps Johnson if you have lets say a special code to input or something?)
    • Choose the difficulty (Easy / Normal / Heroic / Legendary) and perhaps the secondary skulls as well (If we can.)
    • Custom models. This includes ODST's, Brutes, Grunts, Jackals, Hunters, Phantoms, Turrets, Buildings, cars (Props in other words).
    • The angle of fire would be determined on how you aim and where. So lets say theres a wall between you and a grunt, of course it'll just hit it.

    If you would like to help send me a pm.
     
    Last edited: Nov 8, 2009
  2. Ghost765

    Ghost765

    Joined:
    Jun 23, 2007
    Messages:
    3,162
    Resources:
    1
    Maps:
    1
    Resources:
    1
    moving with arrow keys is such a pain in the ass, and the camera can have rather dramatic swings with it as well if u put the camera in a perspective behind your ODST.

    why have shields? last time i checked ODST used stamina or some junk like that.
    firefight has unlimited levels, with random enemies dropping each time.
     
  3. Shendoo2

    Shendoo2

    Joined:
    Aug 1, 2008
    Messages:
    464
    Resources:
    0
    Resources:
    0
    don't forget me :( lol
     
  4. olyvian

    olyvian

    Joined:
    Dec 20, 2008
    Messages:
    150
    Resources:
    5
    Icons:
    4
    Skins:
    1
    Resources:
    5
    I would love to see the second jump system
     
  5. mjllonir

    mjllonir

    Joined:
    May 31, 2009
    Messages:
    432
    Resources:
    3
    Spells:
    3
    Resources:
    3
    Ok my bad, I didn't mean shields, I meant stamina. Same thing in the end. About the unlimited levels, I don't know if thats the best of ideas because it would be better if it ended at one point, and in-game they only installed 5 sets (although yes it is infinite)

    Added you Shendoo :)
     
  6. Shendoo2

    Shendoo2

    Joined:
    Aug 1, 2008
    Messages:
    464
    Resources:
    0
    Resources:
    0
    Here's the icon I made

    I can add our names later.
     

    Attached Files: