Moderator
M
Moderator
16:42, 4th Jul 2008
Ash: This map, if you can call it that, isn't the best. It aims out to be a strategy game from the Halo universe, although includes little to no story, for example; 'they're fighting for sum reason', and, as many maps seem to do these days, has little regards for balance.
The terrain isn't much to be proud of, the only real 'artistic' area is Fort Ranik -- something from the Guild Wars universe, I feel inclinded to add -- and the creator seems to of lost inspiration to cover other areas after that.
The river area often stops larger vehicles from passing and is, in all honesty, serves no other purpose but to be an ugly add on.
You've then got the fact that, for some reason, the Human leader isn't ranged and often dies because of this. Whilst we're on the subject of death I feel inclined to add that there is no notice telling you that your hero revives; players often leave because of this.
All in all this map isn't anything to be proud of, yet. You must sort out the hideous balance, and the even hideouser landscape -- Yes, that is a word -- and everything should fall into place. Good Luck.
As it stands, though, the map is unacceptable in my eyes. The majority of the map is unused and things can be exploited so easily. However, it is still playable, thus I'm approving it.
Ash: This map, if you can call it that, isn't the best. It aims out to be a strategy game from the Halo universe, although includes little to no story, for example; 'they're fighting for sum reason', and, as many maps seem to do these days, has little regards for balance.
The terrain isn't much to be proud of, the only real 'artistic' area is Fort Ranik -- something from the Guild Wars universe, I feel inclinded to add -- and the creator seems to of lost inspiration to cover other areas after that.
The river area often stops larger vehicles from passing and is, in all honesty, serves no other purpose but to be an ugly add on.
You've then got the fact that, for some reason, the Human leader isn't ranged and often dies because of this. Whilst we're on the subject of death I feel inclined to add that there is no notice telling you that your hero revives; players often leave because of this.
All in all this map isn't anything to be proud of, yet. You must sort out the hideous balance, and the even hideouser landscape -- Yes, that is a word -- and everything should fall into place. Good Luck.
As it stands, though, the map is unacceptable in my eyes. The majority of the map is unused and things can be exploited so easily. However, it is still playable, thus I'm approving it.