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Guild Arena: BattleChasers v1.11 AI

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:fp: 25.09.2011. Yo Darkwing here, I am opening up project recruitment
for the sequel of your favorite arena map,
the new Guild Arena II: the Broken Pact.
Join our Guild Arena Team NOW!!!
Click on the image below to go to the Project Recruitment Thread.





The vast city of Utopia lies atop millennium of conflicts, congregations and betrayals, peace and wars, overladen with monuments of past carved both in stone and flesh. The Guilds within City are bound by the "game of throne" each claiming the rule over the other Guild in its own manner. Now after almost century of peace that was protected by the "Pact", the new era of struggle is slowly drawing near. Rumors circle the city from the Kaos slum-taverns, across the fire pits of Skarana, over the libraries of Zycra, through the most inner circles of Verdana glades, across deserted roads and wastes of Ahkrep up to the Aspire bell towers, that the pact is shattered. With the rivalry and tension between Guilds brewing up, slowly both Heroes of old, and young upstarts are rising up to once again chase the battles across the territories of Utopia. The only thing that remains now is that YOU chose your favorite amidst the many who have entered the battle already and ask yourself...

Which guild are you?



* The map has -ap (all pick), -ar (all random), -em (easy mode), -nd (no duel),
-na (no achievments), -3d (3d camera), -cf (Capture the Flag) modes.
* There are total of 35 Heroes/ines divided among 6 Guilds. (33 standard and 2 Fun Heroes)
* Experience new additions to the gameplay, such as animated "killing spree" text, achievments, 3D camera and much more.
* Map also contains a basic AI that I intend to improve through the gamers feedback.


I strongly recommend for all those new to the map to read the Game Info (F9) or check out the official map website www.guildarena.co.nr at for full explanation of the game, it's feats and new stuff.

Me and my testers have done the best of ourselves to remove all bugs we spotted, so if you find any bugs, syntachs errors, find explanation ability, hero etc. confusing, or if you have an idea, constructive critics, or WANT to join our team, please contact me.

Contacts:
:fp:[email protected] (e-mail)
:fp:www.guildarena.co.nr (official map website)
:fp:Guild Arena: the BattleChasers (facebook fan page)
:fp:Guild Arena Youtube channel (where you can expect new trailers and regular updates about the map)


:fp: NEW FEATS IN VERSION 1.11
This version mostly consist of large corrections of Hero/ine bugs from previous versions. :thumbs_up:

-Trainer now shows trainings
-fixed the Necronomicon bug with rage Heroes
-fixed Vampire bug with his "Portrait Curse"
-fixed syntax with Leonidas abilities
-fixed the knockback with his "Heroic Leap" ability
-added utility explanation to Artifacts so now you can see what does the Artifact do (new player friendly)
-edited mana cost for casting Lightning Hammer or Spear
-fixed bug where Army Crusher and Groundbreaker were destroying trees
-reduced casting range of Red/Blue scepter to 500
-fixed the bug of the flying height when revived (some heroes)
-changed the Pyropulse spell hotkey into "E"
-fixed the bug with Vixenas ultimate "Sabbath Children"
-fixed the drop player hero icon
-fixed the items of the dropped player (now at center of the base)
-fixed the air unit flag thingie about Tazar's Hawk
-fixed the base dmg and as bug of Alchemists "Chemical Rage" (set new 1.5/1.3/1.1 sec)
-changed Urza's "Shapeshifter" Werewolf form base as to (1.7, 1.45, 1.2)


Hero/ine base damage and attack speed:

-Devil Hunter (dmg +7, as 1.76)
-Paladin (+7 dmg, as 1.77)
-Yuger (+4 dmg)
-Grok (1.83 as)
-Vampire (1.85 as, +6 dmg)
-Alchemist (1.86 as, +3 dmg)
-Bulk (+8 dmg, 1.85 as)
-Wondo (1.87 as)
-Tazar (1.82 as)
-Blood Knight (+8 dmg, 1.82 as)
-Cavalier (+5 dmg, 1.83 as)
-Dreamweaver (1.83 as, +3 dmg)
-Furbolg Monk (1.84 as, +3 dmg)
-Urza (1.86 as, +5 dmg)
-Pit Lord (+9 dmg, 1.87 as)
-Skullsplinter (+5 dmg)
-Rook (1.83 as, +2 dmg)
-Assassines (+100 attack range, +10 dmg, 1.81 as)


:fp: Changes in version 1.1
Let's go over the major changes firstly :thumbs_up:

DESTROYABLE ENVIROMENT: The surprise additon
-Thanks to Mile Rizik who started modeling just recently, you can now utterly destroy whole enviroment in GA. He created and animated models for Archways, Pillars, Columns, Torches, Braziers, Skull Piles and Statues.
-However due the complex thing of creating such good Destroyable Enviroment system I've implemented the simpler system
-The new version will feat this more complex system for sure (I'm half way there making it)
For now the things you should know about the system:
-All of the Enviroment Destructables have set amount of hit points so that they cannot be destroyed early in game. Destruction starts approx between 10-15 min of the game when full scale asskicking between the Guilds begins
-Not all abilites can destroy the Enviroment (lol hels sure cannot)
-If your Hero has Army Crusher or Ground Breaker equipped he can destroy the enviroment near the target he is attacking
-Also if your Hero is near the Destructable when its dying your camera will shake as the Pillar, Statue, or Archway..etc. falls to the ground

New DUEL:
-Now duel ranges from 1v1 to 6v6 based on the number of players in Guilds. Also the bugs of the previous duel have been removed, this duel rocks. The skill of the ones of who achieve Immortal Fame Rank will be tested in duel of type Immortal vs Guild where you fight alone against whole enemy Guild.
-Features new bet system with old commands. Fixed the bug where you could bet more gold than you have.
-Added "-finish" command which can be typed when AI's fight duel to randomly kill one of duelers and finish the duel so you don't have to wait for them to fight.

New SCOREBOARD (Multiboard)
-Features all of the major game stuff up in the MB.
-Show scores of both Guilds in the title.
-Also shows the duel countdown if duel is on
-Show the pending time of all reviving Heroes

New ARTIFACTS:
-Added item ownership sys. Items you don't own cannot be pwned. You can still manipulate with them. This does not apply to Recipes or
Consumable artofacts such are Pots and Net.
-Added "Pick All Artifacts" ability to the Stash Box which picks all of the artifacts in your base region to your Stash Box.
-Changed the Pandora's Box into two shops "Mida, the Fame Keeper" (sells Fame Artifacts) and "Trainer" (changed Tomes into trainings of Might (Strentgh),Endurance(Agility), Knowledge (Inteligence) and Omnimind Training (level gain))
-Added new Artifact "Apprentice Ring" (Wee Tradonauts); +2 armor, +200 mana pool, +Replenish Mana (AoE mana restore)
-Added new Artifact "Avatar" (Kitty); +300 hp, +5hp regen, +24 dmg, +Avatar (spell immune for 9 sec)
-Added new Artifact "Sentinel" (Kitty); +15 to all stat, +10 armor, +Withstand (75% chance to withstand(block) critical damage when under 50% of hp)
-Added new Fame Artifact Necronomicon (Mida, the Fame Keeper); 3 lvl upgradable, +Int, +Str, +Mystical Teachings (passively empowers your summoned creatures giving them bonus dmg,as,armor,hp,mp,hp regen, mp regen)
-Added new Fame Artifact Toast Goblet (Mida, the Fame Keeper); Heals and restores mana when Hero levels up.
-Removed "Emerald Stinger" and "Aspire Icon" artifacts
-Changed the name "Ghost Slayer" into "Emerald Reach" and changed icon
-Emerald reach now give +12 to Str and Agi
-"Bulwark" is now made combining Giants Belt + Metal Pauldrons + Short Sword
-The price of "Energy Stone" is same as for the "Power Stone" 1250 gold now
-"Mana Stone" price is now 900 gold
-Increased regeneration of "Oak Signet" to 3.5
-"Valor Shield" now grants +5 armor for 15 sec.
-"Apothic Orb" now grants +5 armor for 20 sec.
-The cooldowns of "Spear" and "Hammer" both start from 45 sec now
-Reduced "Pipe" recipe to 625 gold
-Sacred Body is now Fame Artifact

New CTF MODE (Capture the Flag)
-Type "cf" in addition to the game mode to activate the CTF mode
-Both teams have 3 flags (one in base (5 points), one in the crossroad in front of the base (3 points), and one in exit (1 point))
-Each of the flags carries a certain number of points to your Guild when you retrieve it to your base
-The limit of the points needed to win the game can be changed with -cl ### command where ### is the number of points
-Only one flag can be carried at the time
-This is the Experimental mode so pls feedback anything you like/dislike about it
-AI does not work with this mode (They won't collect the flags)

3D camera
-Now follows your units movement height so it changes wheter you are in the moat or up on the walls it follows you providing clear view of your hero
-Basic distance of 3D camera is now 700
-Max distance can now be set to 1000
-Reduced the lag that could happen while in 3D camera mode


New systems:
DM - Dynamic Movement System
-Replaces the old DK system that does all of the jumps and knockbacks
-Now added a general SFX (dependent of the spell) for the knocback on the ground (dust and ground breaks) and while in water (small waves)
-Fixed the bug where units with flying height would hover on the ground after the knockback or throw
Drop Players System
-now registers when players leave the game
-divides gold and medals among the Guild memebers
-banishes the left players Hero/ine from the game
-Artifacts are returned to base

Hero/ine stucked problems
-There are now 4 Waterfalls in the Arena (two near the wells in the moats, and two in the entrances into Dragon Vault) that throw you back in the Arena when you finish up on the walls
-The "-stuck" command has been changed from the vote command into non-vote command that turns the collison of your Hero/ine for 2.5 seconds so you can leave the place where you got stucked. After that you cannot use it for 90 seconds, so that should fix the problem of "-stuck" abuse.

General
-New Hero, Leonida the Hero of Thermopylae (Fun Hero Sheet "E")
-Fixed the bug where the players had astronomical small chances to pick two same Heroes/ines
-You can now change Guild Hero Sheets by clicking on the floating arrows
-AI now uses abilities with Snowman and Jaffar
-Removed the bug where Bear Rage could knockback Rooks Towers
-Lowered the prices of medals to 300 gold
-Fixed the pause bug when Bulk Spits the Devoured unit
-Fixed the Snowmans damage with "Penguin Array" ability
-Added new effects to Snowmans "Snowtard" ability
-Added stacking of the Spell Damage Ressistance/Irresistance
-Modified the sfx for energy burn attacks (purple - mana, orange - rage)
-Fixed the loss of Hero Glow when using morph abilites/spells
-Cavaliers "Jousting" can now be activated while on the run
-Wondo has new effect for his Moment Aura
-Fixed Astronomers base dmg, hp, mp, and stats
-Fixed the damage of the Astronomers "Cycle" spell
-Astronomer now has rather cewl hat :thumbs_up:
-Sorcerors "Fire Cannon" spell is now controlled by two abilites (Q/W hotkeys) that show up when he starts the casting instead of the previous arrow key control
-General Armor for all units now has general damage reduction of 2% per point of armor
-Rook has his ultimate cooldown reduced to 75/60/45
-"Pick Me" rune now throws you in random direction
-Blackhearted Achievment now requries 125 creeps to be killed for unlock
-Terrorist is now more terrorizing Hero. He has his "Smoke Bomb" and "Firefly" abilites replaced with "TNT Barrel" and "Molotov Coctail" abilities
-Terrorist has new icon
-"Kidnape", Ba'tmons ultimate has been completely redone
-Reduced arming of Terrorist Explosive Devices to 1 second
-Nara now has +3 base dmg, 2.8 Agi per lvl, +20 base hp, 15 start Int, 1.2 Str per lvl, 1.15 Int per lvl
-Naras "Siphon" now takes and attack speed as well and has no cooldown
-"Dread Arrows" mana cost reduced
-The "-comnum" command now has grace period at the first two minutes till it can calculate the min and max commands
-Edited the Hawk Rage effect (now has blue trail)
-Fixed the bug of the special effect left behind when Grok activates "Brute Anger"
-new Loading Screen and Map Preview
-Added new wai cooler look to the Necromancer :thumbs_up:

:fp:Changes in version 1.03
General

-new Hero "Bleak the Astronomer" (Skaran Guild "A")
-3 new Runes (Pick Me!!, Attack Speed and Magic Shield Rune)
-modified terrain and enviroment (new doodads and new look in bases)
-new Rage System (now has two level of rage dropping slower and normal)
-implemented new Fear system
-implemented new Deselection system
-Potion of Rage now has 2 charges
-fixed the "-comnum" command
-fixed the 3D camera arrow key rotation
-fixed bug where Cyclops could by Tome of Inteligence
-"Deathguard" artifact has now new icon
-changed the name of Kaos Cage artifact into "Bulwark"
-"Bulwark" has new special effect in its buff
-added line of sight blockers to the wells in the moat and added a small "window" so players can spy the healing process
-"Amplify Curse" buff now has new model
-"Knockout" now has new model
-increased the cost of recipe for Scepters to 1325
-changed the bug where the runes where the same at the start of each game
-now changed that runes spawn between 40 and 90 seconds intervals
-all Ultimates are now learned starting from level 7
-the 5lvl spells and abilities damage system for all Hero/ines now ranges between 100-500 which speeds up the game
-added runes in front of the bases of each team
-"Recharge" Rune now recharges "Potion of Fury", "Storm Tamer", "Net" and "Vial" artifacts
-Dragon Cave now has more "caveish" look!!
-Juri now cannot kill the Black Dragon with her ultimate skill. (Deals 350 dmg if the combo was succesful, she can still kill if under HP amount)
-many spells and buffs now haw new special effects also
-uhh edited the text in the "food" part of interface

Balance and Fixes (Heroes)

-increased casting range of "Geyser"
-"Depth Aura" now has 525 AoE and 8%~24% ms reduction
-modified Drench ability cooldown
-Coastal now has new "Tide Crush" spell instead of his old "Bubbles" spell
-Grok now has new "Trample" ability
-"Trample" has increased cooldown
-increased "Command Aura" bonus damage to 10%~30%
-Grok has his base attack speed set 1.91. base damage to 24
-Grok now has reduced rage cost of his Shockwave ability
-Scimitar base attack cd reduced to 1.27, evasion is set to 50%, spell cooldown 50 seconds, duration 27 sec
-Increase AoE effect of "Repulse Shot" ability
-modified the knockback of the "Repulse Shot"
-Paladin base attack cooldown 1.84
-improved Paladins "Surge of Faith" spell so that it gives him the maximum duration cuz of his faith (Blood Bath)
-Paladin now has new models for his augmentation auras
-Cavalier base attack cooldown 1.86
-Skullsplinter base ms 300, 2.4 agility per lvl, +70 base health
-"Berserk" now lasts 15 seconds and Skullsplinter takes less damage
-modified "Fearsome Leap" it now starts at 700 distance jump, and has reduced cooldown
-"Loaming Aura" 3~7 hit point regen
-"Rejuventation" heals 150~450 (75) hp, over 7 seconds.
-"Shapeshifter" duration is set to 25 seconds to 25 duration, cooldown 80/65/50 sec
-Increased "Feral Rage" damage bonus to 16~80% STR, and attack speed 25%~125% AGI
-Shaman King now increased AoE of his ultimate "Tempest", and lightnings deal more damage and strike more often
-fixed Dantes ultimate (damaged himself and allies)
-Beastmaster has his base damage increased by 5
-Beastmaster now has "Hawk Rage" with his ultimate skill
-other Rages with the Bestial Rage have also been modified
-Paw now also has % chance to knockback
-Reduced the Furbolg Monks starting INT to 18 but he gains now 2.55 INT per lvl
-Elikas "Sacred Duty" also gives bonus damage and attack speed to creeps now
-"Martyr's Gift" is now a standard 5 lvl aura
-Elika now has new ultimate "Last Retribution"
-modified the "Hook Drag" AoE of hooking the unit with it
-"Incapacitating Bite" now slows by 30% at all levels
-"Dreamwalk Aura" (increased fade time) and increased the invisibility duration to 2.5 sec, activates once per 3 seconds
-Dreamweaver has increased chance to sleep unit again with "Dream Bash"
-increased Alchemists "Gold Bomb" base stun by 50 damage and 0.5 sec stun
-Wondo's "Moment Aura" now has increased AoE from 450 to 525 and more chance to evade
-Changed "Chrono Heal" name into "Equilibirum", reduced duration to 5 seconds, cooldown increased to 16 seconds and increased heal/damage done
-Increased armor of Necromancer Skeletons
-"Bone Prison" walls now can be destroyed with 2 attacks
-Snowman is now a brand new Hero with 5 completely new spells
-increased AoE of Pit Lord "Rain of Fire" to 400 and damage dealt
-reduced cooldown of "Plainwalk" to 100, 85, 70
-Added energy burn attack to Hellhounds (rage/mana)
-Fear effect of Howl of Terror now has armor reduction
-Erect Tower now has 625 range ban between towers and takes 1.5 seconds to construct the tower
-increased the bleed effect of Rohems "Gore" spell to 30 dps
-activating "Blood Reaver" does not cost the % of life any more.
-reduced cooldown of "Blood Orb" spell
-increased Vixenas "Fire Nova" damage
-increased Vixenas INT per lvl to +3.2 and added +50 base mana
-improved duration of Vixenas Children and Apparitions
-increased duration of "Fire Armor" to 16 seconds
-improved Yugers "Caution" ability (it now has more % of evasion activates when under 50% of hp and does not count the fwt bonus hp into the calcualation).
-improved Yuger's ms with "Fel Wolf" training
-improved "Mass Ensnare" AoE and duration
-improved Naras ultimate so that it now leaches more health
-Nara also has new "Siphon" ability instead of "Traitors Clutch"
-various other balances

:fp: Changes in version 1.02
General:

-new Loading Screen
-new Map Preview
-new Hero "Gorg the Cyclops" (Skaran Guild "A")
-new Hero "Jaffar the Efreet Sultan (Kaos Guild "D")
-new command "-dmxfunroll" (fun in-game command for killing time during the match)
-new command "-comnum" (displays the number of command you've given to your Hero/ine in the periods of 60 seconds)
-new command -camcom (shows the list of commands available for 3D camera mode)
-1 new achiemvent (Clickerz - this is also new type of achievment called Timed Achievment)
-New Fame, Gold and Medal system (check out the site for more info)
-smoothed the game camera
-changed the time span between the spree, -1 second after each spree (you have 11 seconds to perform threesome after double-kill, 10 to done-4 after threesome and

etc.)
-in Easy Mode players now lose less gold (twice)
-new 3D camera system (made by me, less lag and leakless)

Balance and Fixes

-Jennala's "Repulse Shot" ability now does real knockback
-Paladin has new buff for his "Shield" ability
-Paladin has new effect for his "Ascension ability"
-Changed the Snowman description
-Necromancers Skeletons have new look now
-Demon Hounds now have Fel Step ability
-Replaced Nara's "Nether Shift" with new ability "Clutch of Darkness"
-Reduced the lifsteal of Nara's "Dread Arrows" ability
-fixed the "-fl" command
-Cavalier has now new, way cooler lance
-items "Granchica", "Gloves of Haste" and "Boots of Speed" now have models according to the icons
-added arrows to the Hero Selection (just for look)
-Wondo has been hardcore rebalanced, base attack cooldown is set to 1.93, 28 base damage, +2.6 Int per lvl, +2.5 str per lvl, 590 base hitpoints, and has heavily

reduced cooldown of his abilities.
-New buff when "Midnight Bargain" is activated
-Alchemist has now new animation for transmute while in normal form
-removed the default game bounty from Heroes/ines
-Modifed the Blood Reaver ability
-changed "Blood Reaver" hotkey to "R"
-added new icon for "Cleaving Attack"
-Replaced Blood Knight's "Pain Aura" with new "Gore" ability
-Changed Thorn's "Entangling Roots" ability
-improved AoE of the "Ground Spikes" ability (outer ring misses bug)
-fixed "Geyser" bug and increased AoE to 240
-Modified "Erect Tower" reducing the attack range of towers ad Rook is now no longer able to erect tower if there is another withing the 500 range of the erecting tower

(no more tower clustering)

:fp: Changes in version 1.01 Xmas Edition
General:
- New Loading Screen
- New Map Preview
- 1 new Hero (Snowman, can be selected as Fun Hero in the Random Hero Selection sheet)
- new game command -fl # (enables server to select the frag limit by typing -fl where # represents the number of new frag limit necessary for victory)
- Added animated texts when performing killing streaks (animated text like the "first blood" text)
- New icons (Doom Pit, Structural Transfer)

Balance:
- Shaman now has new ability Tremor (instead of Feral Spirit)
- Warlock's Mark is now Fame Artifact and can be bought at Pandora's Box
- Increased cooldown of Rook's Erect Tower abilty (90,85,80,75,70 sec)
- Increased duration of Pit Lord's Doom Pit grip to 2.5 seconds.
- Increased casting range of Pit Lord's Rain of Fire and Doom Pit to 1200 range
- Increased the stun of Paladin's Smite to 1.9 seconds.
- Fixed Alchemist's Transmute ability bug (it always gave 22 gold when converting the creeps)

Game:
- New fancy Xmas terrain and doodads


The map is locked and optimized to ensure fast loading and better performance.

184153_164874356898215_145228998862751_357099_2322769_n.jpg


183780_164874480231536_145228998862751_357102_7426265_n.jpg


184143_164874416898209_145228998862751_357100_4019982_n.jpg


185853_164874440231540_145228998862751_357101_7346245_n.jpg


Thanks to the following people for making map possible whether in direct support (technical support and testers) or

passive (system, spell, icon, model and tool creators):


El Carretero (techincal support)
Mile Rizik (tester #1)
Friend of Dark (tester #2)
Zipatebrex (tester #3)
Sasukic90 (tester #4)


Community members:
-BLOOD BATH-, Marcin013, Savarius, Eldubs, Slayer14 and others

Systems:
Diablo-dk, The_Witcher

Models:
s4nji, Infrisios, Pyritie, DevineArmy, D.O.G., Skizzik, War_Golum, assassin_lord, WILL THE ALMIGHTY, xXMephistoXx, General Frank, Thrikodius, Glen Elendra, PeeKay, JetFangInferno, EviL_BuddhA, shamanyouranus, Norinrad, Callahan, Matilda_Knights, alfredx_sotn, sPy, xXMephistoXx, NFWar, Champara Bros, Epsilon, Nara-shikamaru, Pyramidhe@d, debode, DonDustin, Usedwell, Matareal, hellblazer-14, Tr!KzZ, chilla_killa, Dan van Ohlus, Lestat(br), anarchianbedlam, Dargoth, TLI-Inferno, Radagast, PrinceOFFame, Daelin, -SkatinG_CoW-.

Icons:
Elaniel, Deathclaw24, Big Dub, -BerZeKeR-, GooS, The_Avenger's_Return, Mc !, CRAZYRUSSIAN, AbstractCreativity, Bluebay, ChevronSeven, PeeKay, GooS, xXMephistoXx, NFWar, chilla_killa, Bogrim, Thrikodius, Darkfang, Palaslayer, OgeRfaCes, Kimberly.

Spells:
TheImpersonator, NFWar

Tools:
Vexorian (Optimizer), Magos (War3ModelEditor), BlackDoom (W3IR), TheProphet and KDEWolf (Warcraft 3 Viewer)



Official Trailer:
Celestial Aeon Project (for theme song), El Carretero (for mixing up the video)

:thumbs_up: And in the end, thanks goes to all those who were, who are and who will play the greatest Arena

map!!!
:thumbs_up:

Darkwing

Keywords:
Arena, Guild, Guild Arena, Battle, Chasers, Warcraft, Guild Arena the BattleChasers, war, hero, heroes, hero arena, Darkwing, new, AI, bot, awesome, 1
Contents

Guild Arena: BattleChasers v1.11 AI (Map)

Reviews
13:21, 6th Apr 2011 -Kobas-: Status: Approved
Level 4
Joined
Nov 23, 2010
Messages
128
OK people sry all for waiting just a little more, me and El_Carretero are finalizing the stuff around the map and site I'll upload the map at monday.

Sooo:


Monday 31.01.2011. RELEASE of
GUILD ARENA:THE BATTLECHASERS V1.02
:thumbs_up: :thumbs_up: :thumbs_up:
Lol :xxd:
The GA : BattleChasers v1.02 is not yet released?:con:
Are there problem? :eekani:
Good luck in your maps! :plol:
 
Level 2
Joined
Dec 12, 2010
Messages
8
El_Carretero here again, technical support.

We've been having some technical issues with the hard drive that the project was on, we're hoping to solve it in the next couple of days, please be patient for a little more.

Thanx for your understanding ;)
 
Last edited:
Level 6
Joined
May 15, 2008
Messages
146
Hello everyone, just to apologize, my hard drive got dead, and I haven't had data of recent version of the map that was supposed to be release so I'm now doing all the things from the scratch, my fault cuz I was too lazy to create back-up on some CD. So in the couple of days it should be finished, sorry all for this inconvenience. :thumbs_up:
 
Level 4
Joined
Nov 23, 2010
Messages
128
No need apologize!
I'm even very happy to see you continue the next updates! :thumbs_up:
You and your friends work very hard, I'm really happy to see the GA members troubled to give pleasure to peoples who play GA!
-------------------------
Good luck in your project! :plol:
 
Level 6
Joined
May 15, 2008
Messages
146
OK people the version 1.02 has been finished despite all the troubleshoot I've had with the hard disk and data loss, but it comes at it's cost, I apologize instead of 4 Heroes, I've finished just 2, and there are no new items, however major changes have been made with balance and other game aspects. Hear ya all soon with some good news!!! :thumbs_up: :goblin_good_job:

Till then yours thruthfully,

Darkwing and GA Team
:ogre_datass:
 
Level 4
Joined
Nov 23, 2010
Messages
128
Finally!
But now, I can only hope other peoples will having extremely fun times for playing your map! :thumbs_up: Cause I can't play it with my poor comp.. :cry:
Anyway, I'm very happy to see it's already released!
 
Level 6
Joined
May 15, 2008
Messages
146
Official trailer for guild arena xd

OK people, you've been probably wondering what's happening with Guild Arena, just to show you all that we are working full time (as much as our commitments allow us to), we present you the first
OFFICIAL GUILD ARENA TRAILER (check it out, its on the map description)


ALSO the trailer reveals the new Ultimate that Minotaur Commando has, that will be released alongside new stuff and bug fixes in version 1.03 of GA, some time in the following two weeks!!!

Till then, yours truthfully,
DARKWING
 
Level 2
Joined
Jun 12, 2010
Messages
30
Epic trailer , sadly since my gaming community ( a place where i meet up with people and introduce them to games like this ) is dead because of 2 spammers , i am unable to test this map . Since there are no more unique maps like these ever made anymore i take back what i said about it being one of the best arena maps and instead say that it is the BEST ARENA MAP EVER!!!!
 
Level 4
Joined
Nov 23, 2010
Messages
128
Well, let's not hesitate time.
Criticisms (shit,) :
-Gromash the Shaman King didn't cast skills except Bloodlust
-Helion the Righteous the Paladin, his 3rd skill, Surge of Faith, should add bonus duration to Helion himself. The description says 'based on the faith', and generally Paladin has a strong faith. Also the effect that related to skill's level increase should be the duration/bonus AS & MS, since the healing effect not so useful.
-The given gold after winning a bet is too big. See if a level 5 hero VS level 8 hero, or let's just say a noob VS non-noob. Players certainly know who is the winner, then they bet the so-called winner. And certainly they will discard all of their gold to win a big amount of gold, because, they bold to take risks, because, they know, who is the winner.
-Oh shit, I'm very hate maphackers, and the AI is maphackers.
-Somehow, Hidraugen the Coastal, is very weak. Every time I play, surely the Hidraugen (AI) will be bullied (Ignore this point). Oh also please test his 3rd skill, Bubbles. I think it's bugged. And, his ultimate skill is too weak (yes,). Increase the damage or even add other effects, like slow AS & MS, etc.
-Hey, I see Nuad and Hidraugen is at the same guild, right? Why the loading screen displays that Nuad and Hidraugen is at the different force? Or there is a story that can explain this?
-Fix the attack issue of Bulk the Grozoth
-Maybe change the icon of Cyclops' 1st skill to ->
icons_3232_btn.jpg

Link
(If you want)
-I don't feel that Ba'tmon has an expression of 'terrorist' from his skills. Add more explosive stuffs! Oh also his original user sound (when he talking) is more better than the sound of Goblin Techies (forgot their original name)

Well that's the truth.
 
Level 6
Joined
May 15, 2008
Messages
146
Well, let's not hesitate time.
Criticisms (shit,) :
-Gromash the Shaman King didn't cast skills except Bloodlust
-Helion the Righteous the Paladin, his 3rd skill, Surge of Faith, should add bonus duration to Helion himself. The description says 'based on the faith', and generally Paladin has a strong faith. Also the effect that related to skill's level increase should be the duration/bonus AS & MS, since the healing effect not so useful.
-The given gold after winning a bet is too big. See if a level 5 hero VS level 8 hero, or let's just say a noob VS non-noob. Players certainly know who is the winner, then they bet the so-called winner. And certainly they will discard all of their gold to win a big amount of gold, because, they bold to take risks, because, they know, who is the winner.
-Oh shit, I'm very hate maphackers, and the AI is maphackers.
-Somehow, Hidraugen the Coastal, is very weak. Every time I play, surely the Hidraugen (AI) will be bullied (Ignore this point). Oh also please test his 3rd skill, Bubbles. I think it's bugged. And, his ultimate skill is too weak (yes,). Increase the damage or even add other effects, like slow AS & MS, etc.
-Hey, I see Nuad and Hidraugen is at the same guild, right? Why the loading screen displays that Nuad and Hidraugen is at the different force? Or there is a story that can explain this?
-Fix the attack issue of Bulk the Grozoth
-Maybe change the icon of Cyclops' 1st skill to ->
icons_3232_btn.jpg

Link
(If you want)
-I don't feel that Ba'tmon has an expression of 'terrorist' from his skills. Add more explosive stuffs! Oh also his original user sound (when he talking) is more better than the sound of Goblin Techies (forgot their original name)

Well that's the truth.

Hehehehe, yup I know for all those thingies, will be fixing that in the upcoming versions so let's go like this:

AI - yup I know AI is lame cuz I made it that way since the map is designed for human players to fight because no AI can replace human ingenuity or stupidity (I mean on the in-game actions). The AI currently is there to provide a learning surrounding for those who are new to map and will be heavily redone (improved) versions to come!! :ogre_rage: :thumbs_up:

As for the Heroes, they are constantly being tested improved and so on and so close, I know for the Hidraugens bug of Bubble spell, the Terrorist will be completly changed (with more explosive abilities), I'll improve the Coastal, I'm not sure myself how he is weak when his abilites are killer. :D About the Paladin you got there a point about the Surge of Faith, I'll do as you say, but I'll leave the healing effect, it cannot hurt. Also there are so many bugs in version 1.02 about Heroes and commands that will be fixed in the 1.03 I'm writing down all the fixes so you all will be able to see what's done. About Nuad vs Coastal, let's just say...it has it's reasons,kekekekeke
:grin:

:thumbs_up: Tnx for the critics, you just made my map better Blood!!! :thumbs_up:

p.s OH yeah almost forgot, I'll use that icon for Cyclopses Eye Beam tnx for that to, it would be cooler if there was an icon where the beam reaps from the Ogre's head. Oh I guess I'll post that in the resource req section
:D
 
Level 30
Joined
Jul 31, 2010
Messages
5,246
Map Review

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"Guild Arena: BattleChasers" A Hero Arena map where Players take on fights against others and win. made by Darkwing.

Guild Arena: BattleChasers v1.03 AI

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5/591-100A

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4/581-90%B

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3/575-80%C

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2/570-74%D

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1/550-69%F

General:

Gameplay-[5/5]
Note: Were I pronounce your game challenging or a waste of time.

Playability-[5/5]
Note: This part tells me if the game is rather fun and can be played again and again.

Terrain-[5/5]
Note: Were I tell your game's environmental display is either great or terrible.

Managing-[5/5]
Note: This is were I explain the output or outcome quality of the game.

Bug/s
Note: No score, just to tell your map has bugs on it or simply bug-free.

Overall-[20/20]

About My Reputations:

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My complements for the Maker/s of the map's game.

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Were I explain your map needs to get fix or make an improvement of your work.


Gameplay

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It was Great! the game was actually amazing! I really like how you made it so good.

Playability

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This game can be played again and again because there are lots of things going on the game and I like it very much.

Terrain

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The Map's Terrain was fine and good, nothing bad to see.

Managing

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during my observations, Heroes were well balanced. eventhough I couldn't understand the ultimate skills for now, the Items were nice, nothing bad to explain about it, and the AI, there tough at first but at the end, you can already beat them up real fast, but still, its good for my observations.

Bug/s

there is a Bug I found at the game, when your choosing a hero, try ticking that same hero everytime when the game had not yet started, keep clicking it and when the game starts, you had a different hero, and that is really odd, second the Sorceress[can't remember the name] when she dies, a really big yellow light comes out and its making the game lag. hope you can fix this bug.



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20/20100%A

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[Perfect!]
Hope you can do better than before, Goodluck!
happy map-making!
 
Level 6
Joined
May 15, 2008
Messages
146
About v1.03 XD

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"Guild Arena: BattleChasers" A Hero Arena map where Players take on fights against others and win. made by Darkwing.

Guild Arena: BattleChasers v1.03 AI

Rating
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5/591-100A

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4/581-90%B

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3/575-80%C

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2/570-74%D

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1/550-69%F

General:

Gameplay-[5/5]
Note: Were I pronounce your game challenging or a waste of time.

Playability-[5/5]
Note: This part tells me if the game is rather fun and can be played again and again.

Terrain-[5/5]
Note: Were I tell your game's environmental display is either great or terrible.

Managing-[5/5]
Note: This is were I explain the output or outcome quality of the game.

Bug/s
Note: No score, just to tell your map has bugs on it or simply bug-free.

Overall-[20/20]

About My Reputations:

reputation_pos.gif
My complements for the Maker/s of the map's game.

reputation_neg.gif
Were I explain your map needs to get fix or make an improvement of your work.


Gameplay

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It was Great! the game was actually amazing! I really like how you made it so good.

Playability

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addrev.gif


reputation_pos.gif
This game can be played again and again because there are lots of things going on the game and I like it very much.

Terrain

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The Map's Terrain was fine and good, nothing bad to see.

Managing

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reputation_pos.gif
during my observations, Heroes were well balanced. eventhough I couldn't understand the ultimate skills for now, the Items were nice, nothing bad to explain about it, and the AI, there tough at first but at the end, you can already beat them up real fast, but still, its good for my observations.

Bug/s

there is a Bug I found at the game, when your choosing a hero, try ticking that same hero everytime when the game had not yet started, keep clicking it and when the game starts, you had a different hero, and that is really odd, second the Sorceress[can't remember the name] when she dies, a really big yellow light comes out and its making the game lag. hope you can fix this bug.



Rating
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20/20100%A

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[Perfect!]
Hope you can do better than before, Goodluck!
happy map-making!

Yo Orcnet tnx for the awesome review, glad you liked the map I'm constantly working on the improvement both in the map and in the community it's gathering around itself. :thumbs_up:
As for the Hero bug I've tried about ten times the same you did and nothing happened, maybe I did it wrong, can you explain exactly what you did??
Elika (Ecclesiarchses) Ultimate is the Last Retribution it activates when she dies, and a holy beam damages the enemies around her, the lag could be cuz of the model, me and my tester have not experienced the lag during the activation of abi, but I'll check that!!!

TO ALL OF YOU PLAYERS: :goblin_yeah: (Orcnet also), As you can see this version was more of balance and improvement version since there is only 1 new Hero and 3 new runes. By my calculations I have to do some major changes about the Duel system and I plan on adding a negative Fame Ranks and to link that with items and stuff withing the game. Also a new Multiboard will be done and I'll improve the Hero Selection system, and fix the remaining Hero (Vampire) and do the small modification. And there will be a new categorization of creeps and also I'll add a Boss system within the game to make it more interesting!!! That should be it for the 1.04, (maybe I'll call it 1.1 due the majority of changes). After that I'll be releasing much more Heroes and Artifacts, and I hope that by the end of April and begining of May we will have a fine tuned version that can be played on the tournaments, when my team will start organizing some.

If you came with any idea up, or have an a suggestion, I'm eager and willing to listen and apply them since map can be improved all the time!!! :thumbs_up:

Sincerely yours
Darkwing :thumbs_up:
 
Level 4
Joined
Nov 23, 2010
Messages
128
*Gorg the Cyclops and Jaffar the Efreet Sultan (AI) don't use skills (But ah.. I think you already know that)
*I discover that when I using Orphum the Dreamweaver, when there is one enemy fall asleep (Skill's effect), and I hit him/her, suddenly he/she awake with some visual effects. So I think it is because of the Dream Bash skill. But next, I discover that the Dream Bash skill is 100% chance. Because every enemies that are fall asleep and I hit them once, they must be awake (First hit). But ah.. I think you should just change the skill's description (about the % chance), because 100% chance is more better. (If you think that is not balance, decrease the bonus damage, and add a slow AS or MS to the target after awaken will be nice)
*The visual effects (when the Grozoth throw a corpse ball from his mouth to the target area) on the affected enemies is.. kinda weird (like blue thingy), because I think it's not matched
*Also other allies' normal attack (once) can awake an asleep enemy (Orphum's skill). Or it's supposed to be that?
*Rohem the Blood Knight.. Rohem.. haha sounds Islamic and Arabian (Bah ignore this section)

Orcnet what do you mean tick? Or click?

#Oh also, if possible, may one kind man can tell me how to put screenshot (captured when playing WCIII games) to a new tab? (So I can put it to
code)
 
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Level 4
Joined
Nov 23, 2010
Messages
128
Level 6
Joined
May 15, 2008
Messages
146
Finaly thanks to the epic moderator -Kobas- review, Guild Arena is finally among the approved with no more and no less than moderator grade of 5/5!!! :goblin_jawdrop: :ogre_datass: :grin:

So keep playing and post comments about bugs and your ideas or suggestion, I'm currently brewing the Guild Arena v1.1, which will have some major changes, bunch of stuff redone, also bunch of new stuff, I'll let you know how the process goes with some screenshots, post's or what u have all used to promotional videos of new feats and Heroes.
Finally the storyboard of the game along with new descriptions, can be expected in the 1.1 version of the game.
Also you can finaly expect the heavy changes we've been preparing for the game's official site.

Also due to the majority of changes I'll maybe split up the version so you don't have to wait full time to the release of 1.1, but we'll see how it goes for now its pretty smooth!!!

Thanks to all of you guys and thanks to -Kobas- once again!!!




@Blood: I've repaired bugs you've found (they are more of a flaws due the size of the work around the game:grin:), you are really valuable member of the GA community!!! (we should brew a Hero/ine in you name!! :goblin_yeah:)

Also 'bout the Rohem, twas supposed to be variation from word "Hemor"
 
Level 6
Joined
May 15, 2008
Messages
146
v1.03

------------

In 3d camera mode
I can't select a hero by myself :vw_sad:

I cannot quite understand what you mean by that, I've tested the camera 10 mins ago in works perfectly, can you explain the situation in which you've been?? :goblin_wtf:

:fp: Also if you lose sight/control of your Hero just hit F1 its hot-key selection for your Hero, or in worst case scenario turn the camera off and on.
 
Level 2
Joined
Mar 1, 2010
Messages
17
ok them a little feedback to you...
Before all the things very good job with this map.
The tauren hero you realy should change the "spin" attack cuz u have to use -stuck all the time in a good game .
And about the -stuck should be a timer for geting back to the base, so the abusers dont overuse the stuck comand, in same situacion like in the middle of a fight two players agree to abuse the "-stuck" comand when the player is red just tipe the -stuck and he goes back to the base.
ok thks for the game ;)
KN~
 
Level 6
Joined
May 15, 2008
Messages
146
ok them a little feedback to you...
Before all the things very good job with this map.
The tauren hero you realy should change the "spin" attack cuz u have to use -stuck all the time in a good game .
And about the -stuck should be a timer for geting back to the base, so the abusers dont overuse the stuck comand, in same situacion like in the middle of a fight two players agree to abuse the "-stuck" comand when the player is red just tipe the -stuck and he goes back to the base.
ok thks for the game ;)
KN~

Bwah the "Swirl Strike" is the heart 'n' soul of Minotaur Commando and thus will never be changed, sry 'bout that! :wink:

I'm working currently on new terrain where you will be able to return to combat without typing -stuck, and will add the restrictions to the stuck command due the possibility of the abuse, tnx for the feedback, I've already had that in mind!! :thumbs_up:
Glad you like the game, hope you will be with us on future versions!!! :thumbs_up:
 
Level 1
Joined
Apr 8, 2011
Messages
2
lol cant play that map u.u my game vrs its 1.21 cause i have problems to update the game .. but i think u dont show for what vrs its the map ,, or i thinki dont c that xD... nice work anyway and srry for my english im spanish ;D cya ^^
 
Level 1
Joined
Oct 1, 2009
Messages
9
I cannot quite understand what you mean by that, I've tested the camera 10 mins ago in works perfectly, can you explain the situation in which you've been?? :goblin_wtf:

:fp: Also if you lose sight/control of your Hero just hit F1 its hot-key selection for your Hero, or in worst case scenario turn the camera off and on.

In normal mode
I can pick a hero when I double-select :goblin_yeah:

But....
In 3d mode
(When I type -3d)
I can't pick a hero when I double-select :goblin_jawdrop:
Pick randomly only by the system after 90 seconds :goblin_cry:
 
Level 6
Joined
May 15, 2008
Messages
146
lol cant play that map u.u my game vrs its 1.21 cause i have problems to update the game .. but i think u dont show for what vrs its the map ,, or i thinki dont c that xD... nice work anyway and srry for my english im spanish ;D cya ^^

Well the map is for 1.24 W3 TFT patch and up, lolz how come you still have 1.21 patch :vw_wtf:
(Oh yeah multi-postin is against the rules so you should merge your 2 posts into one (use copy/paste and edit button in the bottom of your post) :thumbs_up:


In normal mode
I can pick a hero when I double-select :goblin_yeah:

But....
In 3d mode
(When I type -3d)
I can't pick a hero when I double-select :goblin_jawdrop:
Pick randomly only by the system after 90 seconds :goblin_cry:

Oh I see, well the 3d mode is addition to the pick modes. like "em" (easy mode), so for example you type the "ap", and then add "3d" (ap3d) if you want to have the possibility to activate 3D camera. :thumbs_up:
 
Level 4
Joined
Nov 23, 2010
Messages
128
Bwah the "Swirl Strike" is the heart 'n' soul of Minotaur Commando and thus will never be changed, sry 'bout that! :wink:

I'm working currently on new terrain where you will be able to return to combat without typing -stuck, and will add the restrictions to the stuck command due the possibility of the abuse, tnx for the feedback, I've already had that in mind!! :thumbs_up:
Glad you like the game, hope you will be with us on future versions!!! :thumbs_up:

Just change the trigger so that :
-Trees are destroyed if being hit by the tossed target
-The tossed target is bounced back when hitting wall
(Or that can't works?)
*Adding bonus damage if being hit by wall or trees will be nice (if possible)
 
Level 2
Joined
Mar 1, 2010
Messages
17
... another bug/leak...
in a game with some of my buds here, one of them picked the butcher (aka pudge) and we are on a fountain siege !And he was hooking for kills and... he hooked a Shop (its as the "MarketPlace"), i didnt test in every building, any tho is was funny xD,
oh and the "LEEERRROOOYYY JEEEENNKKKYNNSSSS" part is EPIC.
bb
KN~

------
editing*
and the snowman spin attack u should put the warning "channel"
 
Last edited:
Level 6
Joined
May 15, 2008
Messages
146
... another bug/leak...
in a game with some of my buds here, one of them picked the butcher (aka pudge) and we are on a fountain siege !And he was hooking for kills and... he hooked a Shop (its as the "MarketPlace"), i didnt test in every building, any tho is was funny xD,
oh and the "LEEERRROOOYYY JEEEENNKKKYNNSSSS" part is EPIC.
bb
KN~

------
editing*
and the snowman spin attack u should put the warning "channel"

Lolz I'll fix that with hooking the shops it can be rather unpleasant to have all of your shops hooked into another base :vw_wtf: :thumbs_up:
I'm working on other of the spree and fame rank sounds, just have to find a girl with enough sexy voice :thumbs_up:
As for the channeling spells you should accept the new game terminology as the all spell that need to be channeled are marked as "sorcery" while those instant cast are "instant", each ability has some of the info related to the targets,duration,AoE and stuff at the bottom of description to make them (spells/abilities) more user friendly, look at the picture to see what I mean. :thumbs_up:
Screenshot.jpg

check out the game site for closer explanation of the game parameters and terminology (the site will be updated soon to match the current version but there is still plenty of info there)


@Blood
I'm one step in front of you hehehehe, I'm are working on the real "candy" for that stuck problems and stuff but I won't reveal anything cuz it will ruin the surprise!!! Tnx Blood for the idea, I'll try to make the unit bounce out of the some walls in game, that would be really cool!!! :thumbs_up:
 
Level 5
Joined
Feb 27, 2011
Messages
175
Umm i dont know how to say this but.. I dont know if this amount fo awesomeness is legal?
Srsly every hero every spell every item look imba... not rly all but they are great..
You can bet that i will in future post thing that could be improved, like bug's glitch and some things that normal people dont see :) i have a talent or smtn :p anyhow 5/5 and +rep for sure :D:D:D
 
Level 2
Joined
Dec 12, 2010
Messages
8
Umm i dont know how to say this but.. I dont know if this amount fo awesomeness is legal?
Srsly every hero every spell every item look imba... not rly all but they are great..
You can bet that i will in future post thing that could be improved, like bug's glitch and some things that normal people dont see :) i have a talent or smtn :p anyhow 5/5 and +rep for sure :D:D:D


Hahaha Burke, you really made me smile :ogre_haosis:

I've posted your quote on our Facebook page: Guild Arena: the BattleChasers

rep to you from a member of Guild Arena team :thumbs_up:
 
Level 6
Joined
May 15, 2008
Messages
146
Umm i dont know how to say this but.. I dont know if this amount fo awesomeness is legal?
Srsly every hero every spell every item look imba... not rly all but they are great..
You can bet that i will in future post thing that could be improved, like bug's glitch and some things that normal people dont see :) i have a talent or smtn :p anyhow 5/5 and +rep for sure :D:D:D

Of course this amount of awesomeness is illegal, that's why we do it!!! :thumbs_up:
And that why we'll keep getting the map better and better!!! :thumbs_up: :ogre_datass:
 
Level 4
Joined
Nov 23, 2010
Messages
128
Aha, already play the 1.03, now time for comments (or critics)
-Tested the Astronomer, like it very much. But I found something awkward with his 1st skill, Cycle. It doesn't deals damage when the target collides with other enemies, instead it deals damage to ward (sometimes, maybe). Also, the Teleport skill. I already learn the skills to level 4 (0.75 sec casting time). But when I tried, it takes about 3 sec casting time to successfully teleported to the target ground. And, I bet my life, the maximum teleport range is not 1250.
-"PICK ME!!!" rune on duel arena doesn't too useful, thought. Or maybe it's harm! 1 side can escape with it, if the other side don't have skills with high cast range. The result is, draw. (Or the duel has no duration?)

-Rakanis, the Sorceror. It is hard to control the Flame Cannon, since pressing the arrow keys also moved the screen. And the bugs starts here : About the Core Dweller and Fire Cannon. First, when I use Fire Cannon to fuel the Kaboom! skills. I see that the damage, AoE, and stun duration increases every time (when fueled). But when reaching 175 -> 200 damage, the damage, AoE, and stun duration refreshed to 0. Also, if Core Dweller leaves the target ground the Fire Cannon is casted (when fueled), directly the damage, AoE, and stun duration refreshed to 0 again. Does the Core Dweller need to remains on the target ground the Fire Cannon is casted? Should add duration on it. And also, the Core Dweller can't cast Kaboom!, even it's already fueled.

And, that's all.
 
Level 6
Joined
May 15, 2008
Messages
146
Aha, already play the 1.03, now time for comments (or critics)
-Tested the Astronomer, like it very much. But I found something awkward with his 1st skill, Cycle. It doesn't deals damage when the target collides with other enemies, instead it deals damage to ward (sometimes, maybe). Also, the Teleport skill. I already learn the skills to level 4 (0.75 sec casting time). But when I tried, it takes about 3 sec casting time to successfully teleported to the target ground. And, I bet my life, the maximum teleport range is not 1250.
-"PICK ME!!!" rune on duel arena doesn't too useful, thought. Or maybe it's harm! 1 side can escape with it, if the other side don't have skills with high cast range. The result is, draw. (Or the duel has no duration?)

-Rakanis, the Sorceror. It is hard to control the Flame Cannon, since pressing the arrow keys also moved the screen. And the bugs starts here : About the Core Dweller and Fire Cannon. First, when I use Fire Cannon to fuel the Kaboom! skills. I see that the damage, AoE, and stun duration increases every time (when fueled). But when reaching 175 -> 200 damage, the damage, AoE, and stun duration refreshed to 0. Also, if Core Dweller leaves the target ground the Fire Cannon is casted (when fueled), directly the damage, AoE, and stun duration refreshed to 0 again. Does the Core Dweller need to remains on the target ground the Fire Cannon is casted? Should add duration on it. And also, the Core Dweller can't cast Kaboom!, even it's already fueled.

And, that's all.

About the Astronomer: yeah I've noticed that Cycle skill deal no or really small damage, but it's fixed now, in 1.1 Astronomer will also have new spell instead of teleport, won't reveal what it'll be though, he also needs some minor modifications (like his base damage, I forgot about that unintentionally) :thumbs_up:

The Pick Me rune good point there with the draw result of it's overall usage, but the rune itself is there for fun, since among the chaos in battle you can still try to escape using it very succesfuly, or combo it with Speed or Heal rune to maximize your chances of escape, since you'll agree with me, any chance of escape is better than none. Also you can use it to gang the enemies, surprisingly being throwed at their position, maybe when they are not looking, and you get a kill or two (worked for me couple of times :thumbs_up:)

Sorceror fire cannon is quite unique spell due to it's ability to control the jet of the Fire Cannon with arrow keys, so it's quite hard to design that spell in any other way, but my idea is following:
When you cast the fire cannon the icon for Exceed Ability (if you've learned it) will be hidden and you will get two abilites that allow you to move the Fire Cannon to left or right.
The synergy between the Fire Cannon and Core Dweller, known as Fueling works so that only when you stop the Sorcero's channeling of the spell Core Dweller is blowed to peaces. On the other hand if the Core Dweller is moved in any kind of way by you or the opponents the explosion will not occur, this provides a balanced option for enemies to evade the explosion and big amount of damage and stun. However this skill was designed as fun skill, but it can be used if you climb up on the Arena Wall, or channel it near the bases in the woods near the entrance to annihilate the running and unaware enemies, it takes a big amount of skill to set up an ambush with this combination, however the results are devastating.
Also the Core Dweller will be slightly changed (I wont reveal in which manner :grin:) to make him more durable during the Fueling so you can even Fuel him in full scale battles in combination for example Necromancers "Bone Prison" or Dreamweavers ultimate Dream Leash.

And here is some prerelease info of version 1.1:
-The fearsome current of the waters in two waterfalls in the Arena can be used to return you back to Arena if you finish up on the walls. (I'll maybe add two more waterfalls)
-You can expect modified Scoreboard also :thumbs_up:
I've done much more than these two thing but also more of it remains to be done, I'll not reveal the "candy changes" in 1.1 to not to ruin you surprise (it will be definitely be positive jawdropping changes as you are all used to :ogre_datass: :thumbs_up:)


Blood thanks once again you are indeed a true member of GA community!! :thumbs_up:
 
Level 4
Joined
Nov 23, 2010
Messages
128
About the Astronomer: yeah I've noticed that Cycle skill deal no or really small damage, but it's fixed now, in 1.1 Astronomer will also have new spell instead of teleport, won't reveal what it'll be though, he also needs some minor modifications (like his base damage, I forgot about that unintentionally) :thumbs_up:

Ah, nice to change it

The Pick Me rune good point there with the draw result of it's overall usage, but the rune itself is there for fun, since among the chaos in battle you can still try to escape using it very succesfuly, or combo it with Speed or Heal rune to maximize your chances of escape, since you'll agree with me, any chance of escape is better than none. Also you can use it to gang the enemies, surprisingly being throwed at their position, maybe when they are not looking, and you get a kill or two (worked for me couple of times :thumbs_up:)
Ah, I forgot. I mean on duel arena (when duels). :)

Sorceror fire cannon is quite unique spell due to it's ability to control the jet of the Fire Cannon with arrow keys, so it's quite hard to design that spell in any other way, but my idea is following:
When you cast the fire cannon the icon for Exceed Ability (if you've learned it) will be hidden and you will get two abilites that allow you to move the Fire Cannon to left or right.
The synergy between the Fire Cannon and Core Dweller, known as Fueling works so that only when you stop the Sorcero's channeling of the spell Core Dweller is blowed to peaces. On the other hand if the Core Dweller is moved in any kind of way by you or the opponents the explosion will not occur, this provides a balanced option for enemies to evade the explosion and big amount of damage and stun. However this skill was designed as fun skill, but it can be used if you climb up on the Arena Wall, or channel it near the bases in the woods near the entrance to annihilate the running and unaware enemies, it takes a big amount of skill to set up an ambush with this combination, however the results are devastating.
Also the Core Dweller will be slightly changed (I wont reveal in which manner :grin:) to make him more durable during the Fueling so you can even Fuel him in full scale battles in combination for example Necromancers "Bone Prison" or Dreamweavers ultimate Dream Leash.
Ha.. I see. So now, about the bug I mentioned, nothing wrong when you play it? (the "refreshed to 0" and "can't cast Kaboom" problem)

And here is some prerelease info of version 1.1:
-The fearsome current of the waters in two waterfalls in the Arena can be used to return you back to Arena if you finish up on the walls. (I'll maybe add two more waterfalls)
-You can expect modified Scoreboard also :thumbs_up:
I've done much more than these two thing but also more of it remains to be done, I'll not reveal the "candy changes" in 1.1 to not to ruin you surprise (it will be definitely be positive jawdropping changes as you are all used to :ogre_datass: :thumbs_up:)
Wow, nice idea about the waterfalls
will wait for the modified Scoreboard :)
jawdropping.. hehe, so awesome, I scared :)

Blood thanks once again you are indeed a true member of GA community!! :thumbs_up:
Haha, I'm not much helping this time, but thanks :)
 
Level 6
Joined
May 15, 2008
Messages
146
Yo guys, hope you are getting ready for GA 1.1, it will be a real bomb release, I'm currently finalizing the new systems and stuff around map, but I don't know how long will I need to finish, I think that I'll be finishing in a 5~7 days, since now the Eastern holidays have come and I can sit down and work properly. Most of the new systems are slightly complex, so it's really hard to manage them all, but it'll be fine, it always does.
Also the site should be updated and redone after the release for you people to have better info in the game so that a +job to the queue also.
We'll also throw ourselves into the organization of community, and games over the internet or in lan, since the game is already being played on the Garena and Battle Net.
:goblin_jawdrop:

As for now I'll let you know of some of the new feats:

NEW DUEL is applied, it will not bug like the previous duel was, now there is also the different type of duel, not only 1v1 as it used to be, based on the num team players, from 1v1 to up to 6v6 duels can occur. Also the skill of thos who achieve Immortal Rank will be tested in duel since they will be thrown against on the duel against whole enemy team!!! There are also some new feats about the duel but when the release comes you will be able to see all of them in the video we are preparing. :thumbs_up:

ARTIFACTS There will be about 8 NEW artifacts and 2 of the old artifacts are removed, as well as there are changes and fixes to the existing artifacts (new buffs, costs, recipes changed, etc...), since the game was crying for new artifacts. Also the Pandora's box will now be replaced with training center that will have two shops, one for trainings (to increase the stats) and one which will sell the fame artifacts.

CREEPS are now categorized according to their Guild and will feature a new spawning system, along with some new thingie about them. Their abilities will be balanced/redone accordingly, and you can also read the experience that these creeps will give in the Game Info (F9), and you will be able to read about it on the site as well.

DRAGON VAULT in addition to the thing that Black Dragon will now be empowered with few spell and abilities the gold he drops will be categorized and you can expect some special artifacts to drop from him as well!!! :thumbs_up:

There are numerous other changes/additions in the game, about Heroes, Achievments, enviroment, gameplay well you will see them. OOOOH yes almost forgot

The new jawdropping thing I was talking about that will be applied in 1.1 is...well I won't tell you since it will ruin you surprise, however I'll give you a small hint...from now one there will be a LOOOOOT MORE SMASHING around in the Guild Arena. :mwahaha:

:thumbs_up: All in all there is a load of work to be done, but once you see the Ga 1.1 and the stuff around it you will understand why it took so long to make it :thumbs_up:

Now better for me to get back to work, hehehehe :grin:
 
Level 12
Joined
Dec 17, 2009
Messages
951
Me: Mom, I found the best arena map
Mom: how so?
Me: ????
Mom: Only now you find that out? Baaad :ogre_icwydt:

Man, how did you made thta kill streak system??
'DOUBLE KILL'

5/5
 
Level 6
Joined
May 15, 2008
Messages
146
this is rock!! YOW

Me: Mom, I found the best arena map
Mom: how so?
Me: ????
Mom: Only now you find that out? Baaad :ogre_icwydt:

Man, how did you made thta kill streak system??
'DOUBLE KILL'

5/5

Tnx guys for the congratulations, I've updated the map once more cuz I forgot to make the Terrorist "TNT Barrel" destroy enviroment. :eekani:
Glad you like the kill streak, It's not so hard to make it once you have an idea, just do the system based on it. :thumbs_up:


To all community memebers:

I'll start organizing online games over the Garena server, we'll start from this weekend, maybe friday, maybe we could all meet up on the Europe RPG rooms, just say which one, I prefer the 5/6/7??
The GA team will be also playing, although not all of us will be able (I'm not sure for Sasukic and El Carretero is in Russia).
We can play it around 23, 00h in the evening my GMT is +1, just post here or on the facebook who wants to play, or you can add me as buddy on Garena my account is "Darkwing_" (without " "). :thumbs_up:
 
Level 12
Joined
Dec 17, 2009
Messages
951
hehe :)
Darkwing you made rook like 'demigod' rook right?
IDEA = add a new skill for him, i arrow shower (phoenix fire like) to be a 'arrow tower attch'
ty :)
 
Level 6
Joined
May 15, 2008
Messages
146
hehe :)
Darkwing you made rook like 'demigod' rook right?
IDEA = add a new skill for him, i arrow shower (phoenix fire like) to be a 'arrow tower attch'
ty :)

HAHAHHA yeah the basic idea I got from there, I've also thought of making towers on his shoulder like the Demigods Rook, but I'm not sure how would it look like, but now that Mile Rizik is modeling maybe he can brew up something we'll see!! His Towers that are erected have phoenix fire based multiple attack ond the higher lvls :thumbs_up:
Also the Vixena is based out of the Demigods Torch Bearer, just her story is different and she is the Torch Bearess :ogre_hurrhurr:
 
Level 4
Joined
Nov 23, 2010
Messages
128
Already played the 1.1 version, like all the new feats. I think the most creative feats was the waterfall. Ah and also I test the new hero, Leonida. Entertaining :). Also his ultimate (Heroic Leap), you can add more bonus effects like 'automatically activate the "Warcry" ability when Leonida slams the ground', could be more creative.

Will see the artifacts next time, I busy now :)
Oh there is one odd thing in his skill, don't worry, just a typo, the 'Hypocryte Rush' (forgot the name) skill or 'Javelin Throw' skill. It must be 'if Outnumbered' not 'if Overpowered'.
 
Last edited:
Level 12
Joined
Dec 17, 2009
Messages
951
HAHAHHA yeah the basic idea I got from there, I've also thought of making towers on his shoulder like the Demigods Rook, but I'm not sure how would it look like, but now that Mile Rizik is modeling maybe he can brew up something we'll see!! His Towers that are erected have phoenix fire based multiple attack ond the higher lvls :thumbs_up:
Also the Vixena is based out of the Demigods Torch Bearer, just her story is different and she is the Torch Bearess :ogre_hurrhurr:

wow nice :)
 
Level 4
Joined
Nov 23, 2010
Messages
128
-2nd testing-

Woah the model of Wondo's Moment Aura was very awesome :)
And the artifacts, nice work there. The Apprentice Ring was very useful. But maybe if it's not hard, can you tell the players the utility of an item's ability? If you can, then, you're kind :)
Also the new ability of the Terrorist, you revive him from life, man! That's what we call Terrorist!

More updates and more perfect!
Hope GA : BattleChasers will be famous soon :)
And see, this make my days more perfect.
 
Level 6
Joined
May 15, 2008
Messages
146
hehe :)
Darkwing you made rook like 'demigod' rook right?
IDEA = add a new skill for him, i arrow shower (phoenix fire like) to be a 'arrow tower attch'
ty :)

Ok VTZ I've asked Mile Rizik about the tower, and he says that it's a piece of cake so you can expect Rook with new ability already from the next version.

-2nd testing-

Woah the model of Wondo's Moment Aura was very awesome :)
And the artifacts, nice work there. The Apprentice Ring was very useful. But maybe if it's not hard, can you tell the players the utility of an item's ability? If you can, then, you're kind :)
Also the new ability of the Terrorist, you revive him from life, man! That's what we call Terrorist!

More updates and more perfect!
Hope GA : BattleChasers will be famous soon :)
And see, this make my days more perfect.

Glad you like the new Terrorist, he is indeed more terrorizing now, thanks Blood for your suggestion in the first place!!! :ogre_hurrhurr:
How do you like the destroyable enviroment?? It'll be far more better once i finish the full DE system :thumbs_up:
For the artifacts did you mean of the utility in game or on the map description of the new feats?


-------------------------------------------------------------------------
As for the others I apogize for not succeding to make all the changes in the 1.1 which I promised (the creeps still need to be categorized and to make the new spawn system, a few more items needs to be put in the game, Black Dragon needs to be empowered with abilities, etc.), it is indeed hard to trigger and program all those thing by myself. :vw_death:

You can expect the next version of the GA to be more of a Hero edition since I plan of adding a large number of new Heroes to make the gameplay more interesting but due the repair of the systems I just couldn't separate the time to make more than Leonida. Also expect the announced improvements of the Hero abilities in the next version, and the Vampire will finaly be fixed, the bug with armor and dmg with his Portrait Curse ability is the Blizzard bug, so I'll just trigger the same.

Also the Guildmasters of the Utopias Guild's will be joining the battle in their own manner, so it will be more exciting from now on!!!


:fp: ATTENTION READ THIS:

The Ga team will be playing tomorrow Friday 6. may. 2011. starting from 00h (our GMT is +1) we'll be on Garena server in Europe RPG Room 7, if sufficient number of players shows up we can separate into Guilds and organize the tournament!!! :thumbs_up: Post here or on the facebook fan page (GA:the BattleChasers), so maybe we can organize the Guild in advance!!! :thumbs_up:

SEE YA :goblin_yeah:
 
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Level 4
Joined
Nov 23, 2010
Messages
128
-So it's not in full system? Don't ask me, I'm having fun destroying all kinds of crap!
-Of course the utility in the game! That can made people understand the use of an item without buying it

See you soon!
 
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