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Guild Arena: BattleChasers v1.11 AI

Submitted by Darkwing
This bundle is marked as approved. It works and satisfies the submission rules.
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:fp: 25.09.2011. Yo Darkwing here, I am opening up project recruitment
for the sequel of your favorite arena map,
the new Guild Arena II: the Broken Pact.
Join our Guild Arena Team NOW!!!
Click on the image below to go to the Project Recruitment Thread.


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http://www.youtube.com/watch?v=cgUBPVusho8

The vast city of Utopia lies atop millennium of conflicts, congregations and betrayals, peace and wars, overladen with monuments of past carved both in stone and flesh. The Guilds within City are bound by the "game of throne" each claiming the rule over the other Guild in its own manner. Now after almost century of peace that was protected by the "Pact", the new era of struggle is slowly drawing near. Rumors circle the city from the Kaos slum-taverns, across the fire pits of Skarana, over the libraries of Zycra, through the most inner circles of Verdana glades, across deserted roads and wastes of Ahkrep up to the Aspire bell towers, that the pact is shattered. With the rivalry and tension between Guilds brewing up, slowly both Heroes of old, and young upstarts are rising up to once again chase the battles across the territories of Utopia. The only thing that remains now is that YOU chose your favorite amidst the many who have entered the battle already and ask yourself...

Which guild are you?



* The map has -ap (all pick), -ar (all random), -em (easy mode), -nd (no duel),
-na (no achievments), -3d (3d camera), -cf (Capture the Flag) modes.
* There are total of 35 Heroes/ines divided among 6 Guilds. (33 standard and 2 Fun Heroes)
* Experience new additions to the gameplay, such as animated "killing spree" text, achievments, 3D camera and much more.
* Map also contains a basic AI that I intend to improve through the gamers feedback.


I strongly recommend for all those new to the map to read the Game Info (F9) or check out the official map website www.guildarena.co.nr at for full explanation of the game, it's feats and new stuff.

Me and my testers have done the best of ourselves to remove all bugs we spotted, so if you find any bugs, syntachs errors, find explanation ability, hero etc. confusing, or if you have an idea, constructive critics, or WANT to join our team, please contact me.

Contacts:
:fp:mdarkwing@gmail.com (e-mail)
:fp:www.guildarena.co.nr (official map website)
:fp:Guild Arena: the BattleChasers (facebook fan page)
:fp:Guild Arena Youtube channel (where you can expect new trailers and regular updates about the map)


:fp: NEW FEATS IN VERSION 1.11
Show new feats
This version mostly consist of large corrections of Hero/ine bugs from previous versions. :thumbs_up:

-Trainer now shows trainings
-fixed the Necronomicon bug with rage Heroes
-fixed Vampire bug with his "Portrait Curse"
-fixed syntax with Leonidas abilities
-fixed the knockback with his "Heroic Leap" ability
-added utility explanation to Artifacts so now you can see what does the Artifact do (new player friendly)
-edited mana cost for casting Lightning Hammer or Spear
-fixed bug where Army Crusher and Groundbreaker were destroying trees
-reduced casting range of Red/Blue scepter to 500
-fixed the bug of the flying height when revived (some heroes)
-changed the Pyropulse spell hotkey into "E"
-fixed the bug with Vixenas ultimate "Sabbath Children"
-fixed the drop player hero icon
-fixed the items of the dropped player (now at center of the base)
-fixed the air unit flag thingie about Tazar's Hawk
-fixed the base dmg and as bug of Alchemists "Chemical Rage" (set new 1.5/1.3/1.1 sec)
-changed Urza's "Shapeshifter" Werewolf form base as to (1.7, 1.45, 1.2)


Hero/ine base damage and attack speed:

-Devil Hunter (dmg +7, as 1.76)
-Paladin (+7 dmg, as 1.77)
-Yuger (+4 dmg)
-Grok (1.83 as)
-Vampire (1.85 as, +6 dmg)
-Alchemist (1.86 as, +3 dmg)
-Bulk (+8 dmg, 1.85 as)
-Wondo (1.87 as)
-Tazar (1.82 as)
-Blood Knight (+8 dmg, 1.82 as)
-Cavalier (+5 dmg, 1.83 as)
-Dreamweaver (1.83 as, +3 dmg)
-Furbolg Monk (1.84 as, +3 dmg)
-Urza (1.86 as, +5 dmg)
-Pit Lord (+9 dmg, 1.87 as)
-Skullsplinter (+5 dmg)
-Rook (1.83 as, +2 dmg)
-Assassines (+100 attack range, +10 dmg, 1.81 as)


:fp: Changes in version 1.1
Show new feats
Let's go over the major changes firstly :thumbs_up:

DESTROYABLE ENVIROMENT: The surprise additon
-Thanks to Mile Rizik who started modeling just recently, you can now utterly destroy whole enviroment in GA. He created and animated models for Archways, Pillars, Columns, Torches, Braziers, Skull Piles and Statues.
-However due the complex thing of creating such good Destroyable Enviroment system I've implemented the simpler system
-The new version will feat this more complex system for sure (I'm half way there making it)
For now the things you should know about the system:
-All of the Enviroment Destructables have set amount of hit points so that they cannot be destroyed early in game. Destruction starts approx between 10-15 min of the game when full scale asskicking between the Guilds begins
-Not all abilites can destroy the Enviroment (lol hels sure cannot)
-If your Hero has Army Crusher or Ground Breaker equipped he can destroy the enviroment near the target he is attacking
-Also if your Hero is near the Destructable when its dying your camera will shake as the Pillar, Statue, or Archway..etc. falls to the ground

New DUEL:
-Now duel ranges from 1v1 to 6v6 based on the number of players in Guilds. Also the bugs of the previous duel have been removed, this duel rocks. The skill of the ones of who achieve Immortal Fame Rank will be tested in duel of type Immortal vs Guild where you fight alone against whole enemy Guild.
-Features new bet system with old commands. Fixed the bug where you could bet more gold than you have.
-Added "-finish" command which can be typed when AI's fight duel to randomly kill one of duelers and finish the duel so you don't have to wait for them to fight.

New SCOREBOARD (Multiboard)
-Features all of the major game stuff up in the MB.
-Show scores of both Guilds in the title.
-Also shows the duel countdown if duel is on
-Show the pending time of all reviving Heroes

New ARTIFACTS:
-Added item ownership sys. Items you don't own cannot be pwned. You can still manipulate with them. This does not apply to Recipes or
Consumable artofacts such are Pots and Net.
-Added "Pick All Artifacts" ability to the Stash Box which picks all of the artifacts in your base region to your Stash Box.
-Changed the Pandora's Box into two shops "Mida, the Fame Keeper" (sells Fame Artifacts) and "Trainer" (changed Tomes into trainings of Might (Strentgh),Endurance(Agility), Knowledge (Inteligence) and Omnimind Training (level gain))
-Added new Artifact "Apprentice Ring" (Wee Tradonauts); +2 armor, +200 mana pool, +Replenish Mana (AoE mana restore)
-Added new Artifact "Avatar" (Kitty); +300 hp, +5hp regen, +24 dmg, +Avatar (spell immune for 9 sec)
-Added new Artifact "Sentinel" (Kitty); +15 to all stat, +10 armor, +Withstand (75% chance to withstand(block) critical damage when under 50% of hp)
-Added new Fame Artifact Necronomicon (Mida, the Fame Keeper); 3 lvl upgradable, +Int, +Str, +Mystical Teachings (passively empowers your summoned creatures giving them bonus dmg,as,armor,hp,mp,hp regen, mp regen)
-Added new Fame Artifact Toast Goblet (Mida, the Fame Keeper); Heals and restores mana when Hero levels up.
-Removed "Emerald Stinger" and "Aspire Icon" artifacts
-Changed the name "Ghost Slayer" into "Emerald Reach" and changed icon
-Emerald reach now give +12 to Str and Agi
-"Bulwark" is now made combining Giants Belt + Metal Pauldrons + Short Sword
-The price of "Energy Stone" is same as for the "Power Stone" 1250 gold now
-"Mana Stone" price is now 900 gold
-Increased regeneration of "Oak Signet" to 3.5
-"Valor Shield" now grants +5 armor for 15 sec.
-"Apothic Orb" now grants +5 armor for 20 sec.
-The cooldowns of "Spear" and "Hammer" both start from 45 sec now
-Reduced "Pipe" recipe to 625 gold
-Sacred Body is now Fame Artifact

New CTF MODE (Capture the Flag)
-Type "cf" in addition to the game mode to activate the CTF mode
-Both teams have 3 flags (one in base (5 points), one in the crossroad in front of the base (3 points), and one in exit (1 point))
-Each of the flags carries a certain number of points to your Guild when you retrieve it to your base
-The limit of the points needed to win the game can be changed with -cl ### command where ### is the number of points
-Only one flag can be carried at the time
-This is the Experimental mode so pls feedback anything you like/dislike about it
-AI does not work with this mode (They won't collect the flags)

3D camera
-Now follows your units movement height so it changes wheter you are in the moat or up on the walls it follows you providing clear view of your hero
-Basic distance of 3D camera is now 700
-Max distance can now be set to 1000
-Reduced the lag that could happen while in 3D camera mode


New systems:
DM - Dynamic Movement System
-Replaces the old DK system that does all of the jumps and knockbacks
-Now added a general SFX (dependent of the spell) for the knocback on the ground (dust and ground breaks) and while in water (small waves)
-Fixed the bug where units with flying height would hover on the ground after the knockback or throw
Drop Players System
-now registers when players leave the game
-divides gold and medals among the Guild memebers
-banishes the left players Hero/ine from the game
-Artifacts are returned to base

Hero/ine stucked problems
-There are now 4 Waterfalls in the Arena (two near the wells in the moats, and two in the entrances into Dragon Vault) that throw you back in the Arena when you finish up on the walls
-The "-stuck" command has been changed from the vote command into non-vote command that turns the collison of your Hero/ine for 2.5 seconds so you can leave the place where you got stucked. After that you cannot use it for 90 seconds, so that should fix the problem of "-stuck" abuse.

General
-New Hero, Leonida the Hero of Thermopylae (Fun Hero Sheet "E")
-Fixed the bug where the players had astronomical small chances to pick two same Heroes/ines
-You can now change Guild Hero Sheets by clicking on the floating arrows
-AI now uses abilities with Snowman and Jaffar
-Removed the bug where Bear Rage could knockback Rooks Towers
-Lowered the prices of medals to 300 gold
-Fixed the pause bug when Bulk Spits the Devoured unit
-Fixed the Snowmans damage with "Penguin Array" ability
-Added new effects to Snowmans "Snowtard" ability
-Added stacking of the Spell Damage Ressistance/Irresistance
-Modified the sfx for energy burn attacks (purple - mana, orange - rage)
-Fixed the loss of Hero Glow when using morph abilites/spells
-Cavaliers "Jousting" can now be activated while on the run
-Wondo has new effect for his Moment Aura
-Fixed Astronomers base dmg, hp, mp, and stats
-Fixed the damage of the Astronomers "Cycle" spell
-Astronomer now has rather cewl hat :thumbs_up:
-Sorcerors "Fire Cannon" spell is now controlled by two abilites (Q/W hotkeys) that show up when he starts the casting instead of the previous arrow key control
-General Armor for all units now has general damage reduction of 2% per point of armor
-Rook has his ultimate cooldown reduced to 75/60/45
-"Pick Me" rune now throws you in random direction
-Blackhearted Achievment now requries 125 creeps to be killed for unlock
-Terrorist is now more terrorizing Hero. He has his "Smoke Bomb" and "Firefly" abilites replaced with "TNT Barrel" and "Molotov Coctail" abilities
-Terrorist has new icon
-"Kidnape", Ba'tmons ultimate has been completely redone
-Reduced arming of Terrorist Explosive Devices to 1 second
-Nara now has +3 base dmg, 2.8 Agi per lvl, +20 base hp, 15 start Int, 1.2 Str per lvl, 1.15 Int per lvl
-Naras "Siphon" now takes and attack speed as well and has no cooldown
-"Dread Arrows" mana cost reduced
-The "-comnum" command now has grace period at the first two minutes till it can calculate the min and max commands
-Edited the Hawk Rage effect (now has blue trail)
-Fixed the bug of the special effect left behind when Grok activates "Brute Anger"
-new Loading Screen and Map Preview
-Added new wai cooler look to the Necromancer :thumbs_up:

:fp:Changes in version 1.03
Show new feats
General

-new Hero "Bleak the Astronomer" (Skaran Guild "A")
-3 new Runes (Pick Me!!, Attack Speed and Magic Shield Rune)
-modified terrain and enviroment (new doodads and new look in bases)
-new Rage System (now has two level of rage dropping slower and normal)
-implemented new Fear system
-implemented new Deselection system
-Potion of Rage now has 2 charges
-fixed the "-comnum" command
-fixed the 3D camera arrow key rotation
-fixed bug where Cyclops could by Tome of Inteligence
-"Deathguard" artifact has now new icon
-changed the name of Kaos Cage artifact into "Bulwark"
-"Bulwark" has new special effect in its buff
-added line of sight blockers to the wells in the moat and added a small "window" so players can spy the healing process
-"Amplify Curse" buff now has new model
-"Knockout" now has new model
-increased the cost of recipe for Scepters to 1325
-changed the bug where the runes where the same at the start of each game
-now changed that runes spawn between 40 and 90 seconds intervals
-all Ultimates are now learned starting from level 7
-the 5lvl spells and abilities damage system for all Hero/ines now ranges between 100-500 which speeds up the game
-added runes in front of the bases of each team
-"Recharge" Rune now recharges "Potion of Fury", "Storm Tamer", "Net" and "Vial" artifacts
-Dragon Cave now has more "caveish" look!!
-Juri now cannot kill the Black Dragon with her ultimate skill. (Deals 350 dmg if the combo was succesful, she can still kill if under HP amount)
-many spells and buffs now haw new special effects also
-uhh edited the text in the "food" part of interface

Balance and Fixes (Heroes)

-increased casting range of "Geyser"
-"Depth Aura" now has 525 AoE and 8%~24% ms reduction
-modified Drench ability cooldown
-Coastal now has new "Tide Crush" spell instead of his old "Bubbles" spell
-Grok now has new "Trample" ability
-"Trample" has increased cooldown
-increased "Command Aura" bonus damage to 10%~30%
-Grok has his base attack speed set 1.91. base damage to 24
-Grok now has reduced rage cost of his Shockwave ability
-Scimitar base attack cd reduced to 1.27, evasion is set to 50%, spell cooldown 50 seconds, duration 27 sec
-Increase AoE effect of "Repulse Shot" ability
-modified the knockback of the "Repulse Shot"
-Paladin base attack cooldown 1.84
-improved Paladins "Surge of Faith" spell so that it gives him the maximum duration cuz of his faith (Blood Bath)
-Paladin now has new models for his augmentation auras
-Cavalier base attack cooldown 1.86
-Skullsplinter base ms 300, 2.4 agility per lvl, +70 base health
-"Berserk" now lasts 15 seconds and Skullsplinter takes less damage
-modified "Fearsome Leap" it now starts at 700 distance jump, and has reduced cooldown
-"Loaming Aura" 3~7 hit point regen
-"Rejuventation" heals 150~450 (75) hp, over 7 seconds.
-"Shapeshifter" duration is set to 25 seconds to 25 duration, cooldown 80/65/50 sec
-Increased "Feral Rage" damage bonus to 16~80% STR, and attack speed 25%~125% AGI
-Shaman King now increased AoE of his ultimate "Tempest", and lightnings deal more damage and strike more often
-fixed Dantes ultimate (damaged himself and allies)
-Beastmaster has his base damage increased by 5
-Beastmaster now has "Hawk Rage" with his ultimate skill
-other Rages with the Bestial Rage have also been modified
-Paw now also has % chance to knockback
-Reduced the Furbolg Monks starting INT to 18 but he gains now 2.55 INT per lvl
-Elikas "Sacred Duty" also gives bonus damage and attack speed to creeps now
-"Martyr's Gift" is now a standard 5 lvl aura
-Elika now has new ultimate "Last Retribution"
-modified the "Hook Drag" AoE of hooking the unit with it
-"Incapacitating Bite" now slows by 30% at all levels
-"Dreamwalk Aura" (increased fade time) and increased the invisibility duration to 2.5 sec, activates once per 3 seconds
-Dreamweaver has increased chance to sleep unit again with "Dream Bash"
-increased Alchemists "Gold Bomb" base stun by 50 damage and 0.5 sec stun
-Wondo's "Moment Aura" now has increased AoE from 450 to 525 and more chance to evade
-Changed "Chrono Heal" name into "Equilibirum", reduced duration to 5 seconds, cooldown increased to 16 seconds and increased heal/damage done
-Increased armor of Necromancer Skeletons
-"Bone Prison" walls now can be destroyed with 2 attacks
-Snowman is now a brand new Hero with 5 completely new spells
-increased AoE of Pit Lord "Rain of Fire" to 400 and damage dealt
-reduced cooldown of "Plainwalk" to 100, 85, 70
-Added energy burn attack to Hellhounds (rage/mana)
-Fear effect of Howl of Terror now has armor reduction
-Erect Tower now has 625 range ban between towers and takes 1.5 seconds to construct the tower
-increased the bleed effect of Rohems "Gore" spell to 30 dps
-activating "Blood Reaver" does not cost the % of life any more.
-reduced cooldown of "Blood Orb" spell
-increased Vixenas "Fire Nova" damage
-increased Vixenas INT per lvl to +3.2 and added +50 base mana
-improved duration of Vixenas Children and Apparitions
-increased duration of "Fire Armor" to 16 seconds
-improved Yugers "Caution" ability (it now has more % of evasion activates when under 50% of hp and does not count the fwt bonus hp into the calcualation).
-improved Yuger's ms with "Fel Wolf" training
-improved "Mass Ensnare" AoE and duration
-improved Naras ultimate so that it now leaches more health
-Nara also has new "Siphon" ability instead of "Traitors Clutch"
-various other balances

:fp: Changes in version 1.02
Show the feats:
General:

-new Loading Screen
-new Map Preview
-new Hero "Gorg the Cyclops" (Skaran Guild "A")
-new Hero "Jaffar the Efreet Sultan (Kaos Guild "D")
-new command "-dmxfunroll" (fun in-game command for killing time during the match)
-new command "-comnum" (displays the number of command you've given to your Hero/ine in the periods of 60 seconds)
-new command -camcom (shows the list of commands available for 3D camera mode)
-1 new achiemvent (Clickerz - this is also new type of achievment called Timed Achievment)
-New Fame, Gold and Medal system (check out the site for more info)
-smoothed the game camera
-changed the time span between the spree, -1 second after each spree (you have 11 seconds to perform threesome after double-kill, 10 to done-4 after threesome and

etc.)
-in Easy Mode players now lose less gold (twice)
-new 3D camera system (made by me, less lag and leakless)

Balance and Fixes

-Jennala's "Repulse Shot" ability now does real knockback
-Paladin has new buff for his "Shield" ability
-Paladin has new effect for his "Ascension ability"
-Changed the Snowman description
-Necromancers Skeletons have new look now
-Demon Hounds now have Fel Step ability
-Replaced Nara's "Nether Shift" with new ability "Clutch of Darkness"
-Reduced the lifsteal of Nara's "Dread Arrows" ability
-fixed the "-fl" command
-Cavalier has now new, way cooler lance
-items "Granchica", "Gloves of Haste" and "Boots of Speed" now have models according to the icons
-added arrows to the Hero Selection (just for look)
-Wondo has been hardcore rebalanced, base attack cooldown is set to 1.93, 28 base damage, +2.6 Int per lvl, +2.5 str per lvl, 590 base hitpoints, and has heavily

reduced cooldown of his abilities.
-New buff when "Midnight Bargain" is activated
-Alchemist has now new animation for transmute while in normal form
-removed the default game bounty from Heroes/ines
-Modifed the Blood Reaver ability
-changed "Blood Reaver" hotkey to "R"
-added new icon for "Cleaving Attack"
-Replaced Blood Knight's "Pain Aura" with new "Gore" ability
-Changed Thorn's "Entangling Roots" ability
-improved AoE of the "Ground Spikes" ability (outer ring misses bug)
-fixed "Geyser" bug and increased AoE to 240
-Modified "Erect Tower" reducing the attack range of towers ad Rook is now no longer able to erect tower if there is another withing the 500 range of the erecting tower

(no more tower clustering)

:fp: Changes in version 1.01 Xmas Edition
Show the feats
General:
- New Loading Screen
- New Map Preview
- 1 new Hero (Snowman, can be selected as Fun Hero in the Random Hero Selection sheet)
- new game command -fl # (enables server to select the frag limit by typing -fl where # represents the number of new frag limit necessary for victory)
- Added animated texts when performing killing streaks (animated text like the "first blood" text)
- New icons (Doom Pit, Structural Transfer)

Balance:
- Shaman now has new ability Tremor (instead of Feral Spirit)
- Warlock's Mark is now Fame Artifact and can be bought at Pandora's Box
- Increased cooldown of Rook's Erect Tower abilty (90,85,80,75,70 sec)
- Increased duration of Pit Lord's Doom Pit grip to 2.5 seconds.
- Increased casting range of Pit Lord's Rain of Fire and Doom Pit to 1200 range
- Increased the stun of Paladin's Smite to 1.9 seconds.
- Fixed Alchemist's Transmute ability bug (it always gave 22 gold when converting the creeps)

Game:
- New fancy Xmas terrain and doodads

Show the original GA Trailer
http://www.youtube.com/watch?v=MVGAbe4rUWs&feature=channel_video_title


The map is locked and optimized to ensure fast loading and better performance.

VIEW GAME IMAGES
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Thanks to the following people for making map possible whether in direct support (technical support and testers) or

passive (system, spell, icon, model and tool creators):


El Carretero (techincal support)
Mile Rizik (tester #1)
Friend of Dark (tester #2)
Zipatebrex (tester #3)
Sasukic90 (tester #4)


Community members:
-BLOOD BATH-, Marcin013, Savarius, Eldubs, Slayer14 and others

Systems:
Diablo-dk, The_Witcher

Models:
s4nji, Infrisios, Pyritie, DevineArmy, D.O.G., Skizzik, War_Golum, assassin_lord, WILL THE ALMIGHTY, xXMephistoXx, General Frank, Thrikodius, Glen Elendra, PeeKay, JetFangInferno, EviL_BuddhA, shamanyouranus, Norinrad, Callahan, Matilda_Knights, alfredx_sotn, sPy, xXMephistoXx, NFWar, Champara Bros, Epsilon, Nara-shikamaru, Pyramidhe@d, debode, DonDustin, Usedwell, Matareal, hellblazer-14, Tr!KzZ, chilla_killa, Dan van Ohlus, Lestat(br), anarchianbedlam, Dargoth, TLI-Inferno, Radagast, PrinceOFFame, Daelin, -SkatinG_CoW-.

Icons:
Elaniel, Deathclaw24, Big Dub, -BerZeKeR-, GooS, The_Avenger's_Return, Mc !, CRAZYRUSSIAN, AbstractCreativity, Bluebay, ChevronSeven, PeeKay, GooS, xXMephistoXx, NFWar, chilla_killa, Bogrim, Thrikodius, Darkfang, Palaslayer, OgeRfaCes, Kimberly.

Spells:
TheImpersonator, NFWar

Tools:
Vexorian (Optimizer), Magos (War3ModelEditor), BlackDoom (W3IR), TheProphet and KDEWolf (Warcraft 3 Viewer)



Official Trailer:
Celestial Aeon Project (for theme song), El Carretero (for mixing up the video)

:thumbs_up: And in the end, thanks goes to all those who were, who are and who will play the greatest Arena

map!!!
:thumbs_up:

Darkwing

Keywords:
Arena, Guild, Guild Arena, Battle, Chasers, Warcraft, Guild Arena the BattleChasers, war, hero, heroes, hero arena, Darkwing, new, AI, bot, awesome, 1
Contents

Guild Arena: BattleChasers v1.11 AI (Map)

Reviews
Moderator
13:21, 6th Apr 2011 -Kobas-: Status: Approved
  1. Darkwing

    Darkwing

    Joined:
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    It's alright that El Carretero is my best man, he's the one who made the loading screen, and is in Guild Arenal the BattleChasers team as technical support!!! :thumbs_up:
     
  2. Marcin013

    Marcin013

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    When will by the christmas version !!!!!!!
     
  3. Darkwing

    Darkwing

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    I'll release the Christmas version on 25.december 2010. a.k.a. on the Chrismas :thumbs_up:

    Be ready for couple of new Heroes, some fixes, upgrades better for me to shut up now or I'll ruin the surprise XD:thumbs_up:

    Also the map's official site is soon to be updated so be sure to check it out
    (www.guildarena.co.nr)!!!
     
  4. Marcin013

    Marcin013

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    I have visit your official map site(very nice site)
     
  5. Eldubs

    Eldubs

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    Page under construction. I lold...
     
  6. Marcin013

    Marcin013

    Joined:
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    Will by today new version ?
     
  7. Darkwing

    Darkwing

    Joined:
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    Sry man for not answering


    I apologize for running late with the map update

    :fp:As you can see I also updated the map description so you can check out what's new with the map, also added a few more images, I'll be sure to add some game screenshot's, maybe like a gif animation.
    :fp: Also the map's official site www.GuildArena.co.nr has been updated.

    :fp: You can check out the new images and of Guild Signets at our facebook group Guild Arena: the BattleChasers.


    Here check out the Guild Signets here too, I've done the artwork by myself :thumbs_up:

    Guild Signets Reveal
    [​IMG] [​IMG] [​IMG] [​IMG] [​IMG] [​IMG]


    Hope you all like the new version, I'm going to be "off duty" for a week or two due the Christmas and New Year holidays, and will be back with new update of the map, so se ya' all after the 10. january 2011.
    Send me the feedback on my email:
    mdarkwing@gmail.com :wink: :thumbs_up:
     
  8. XenoStalker

    XenoStalker

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    Those are some nice signets.

    Fun map as well; haven't played it much, but I vote for approval.

    You:
    [​IMG]

    -thus-

    I vote:
    [​IMG]
     
  9. Darkwing

    Darkwing

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    :thumbs_up: Thanx man u should try and play it sometimes, not cuz I created it but cuz it's cool and I'm intending to make it even cooler, with adding the storyground behind the map, I really want to make a serious project out of this, I've could been writing about the things I intend to implement into to game for days and still wouldn't catch a glimpse of it, but because of that I'm goin slowly one step at the time :wink:

    Tnx for the approval vote, +rep to you :thumbs_up:
     
  10. copsychus

    copsychus

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    hey , i couldn't find "Clepto Murloc Shop". Can u show me a screenshot of its location?
     
  11. -BLOOD_BATH-

    -BLOOD_BATH-

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    Nice map you make, but still, there is deficiency.
    Things I like :
    -Custom spells
    -Many heroes
    -Ideas
    Things I don't like :
    -AI is kinda stupid. I see they (AI) precede attack wards rather than attack heroes. Ex : If the enemy hero(AI) be in agony, then he/she place wards, allies' hero (AI) turn to attack wards. And, AI heroes only retreat if his/her hitpoints drops below 20%-40% (I don't know). Ex : If the max hitpoints is 800, and I have skills that deals 250-350 damage, it's easy to kill him/her. And, after successfully retreat, AI back with a half hitpoints. Then, I don't like every AI (all of it) buy the same items.
    -There are many shops. Then, each recipe shops only has a few recipe items. It's makes me tired when I search recipe items that are fit with my heroes.
    Others :
    -Rook, the Strongholder, not balanced. His tower (Rook Tower) is like "half-god", so strong, with high damage, fast attackspeed, and no duration.
    -Fatso (Pudge), his attacks. Why he deals damage with his attack after (about 0.4-0.5 sec) he slam his cleaver/swing his anchor?
    Enough, this map has a lot potential, you just not yet show it.
    Hope next version will be better. For now I give 3/5.
     
  12. Darkwing

    Darkwing

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    TNX man that's what I've wanted to see some constructive feedback, the dislike, HELL YEAH :thumbs_up:

    :fp:First of all, I'm still balancing the Heroes, I've played it the other day in the internet caffe with my friends and we saw that the Rook is realy unbalanced with his towers, so I increased the cooldown of the ability, the ability will be more balanced in the next version, I'll set it so that he cannot erect two towers if they are in the 700 range of each other, cuz cluster of towers are really powerfull.
    :fp:Second, Grozoth has that delay cuz of the model of Abomination, don't know if you've noticed but its like that and with the regular units.
    :fp:About AI - yup I know it's pretty lame, but for me to creat a powerful AI, I need to discover the few playing styles with each Hero and than create AI for each of the Heroes separately (that includes and the each AI creating different items), than there are Heroes with Mechanics like Devil Hunter, Torch Bearess and Assassines (check out hers mechanic it's rather awesome), and that can be only done through the feedback of this kind.
    :fp:About artifacts (items) - I want to create the possability for each player to has a wide array of artifacts for different kind of situation's, so there will be even more artifacts than the current number. Also I'm planing to implement a few new type of artifacts such is the Fame Artifacts (Warlock's Mark for now), and there will be another league of artifacts I wont reveal it know kekekeke :grin:
    :fp:As for the Murky(Mur'gul Slave) I've got many complaints and many likes about why he is on the middle and constanly moving, it for the game to have like a passive forcement around the arena itself, so if you need the artifacts's from Murky you need to go into the Arena.
    :fp:Oh yeah I know that the artifact creation can be bothersome cuz you need to drop the artifacts when you inventory is full, I get it that I need to create a 2 set of each artifact (one normal and powerup) and then link them through the triggers so that you can create artifacts like in DotA, that will be done also in next version's.

    ALL in all I know I have so much to do, I have another 50 pending ideas for the Heroes, oh you'll se it all, I'm her to stay with the map, in the following months it will be perfected as much as I can do it.


    Thanx for the feedback +rep to you!!! :thumbs_up:

    :fp:Yo man, the Clepto Murloc is a movable shop with model of Mur'gul Slave, and its wandering around the middle part of the map randomly. :thumbs_up:
    Here is the screenshot of how it looks like, also check out the map official site (www.GuildArena.co.nr) there is alot of explenation there, also feel free to PM or email me :thumbs_up:


    Murky, Clepto Murloc's Screenshot Location Reveal
    [​IMG]
     
  13. Eldubs

    Eldubs

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    xmas version, a must to download!
     
  14. Marcin013

    Marcin013

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    I have played with the snowman hero(nice hero....)
     
  15. Darkwing

    Darkwing

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    TNX Marcin for playing +REP to you for your feedback :goblin_good_job:

    :fp: I found a few bugs around the Snowman Hero, but I'll fix them after the 5. january after the shock of the New Year passes, it will be released in the new version of map, this time definitly a bunch of new stuff, Heroes, Artifacts, modes and command, and much more balance.

    Till then :thumbs_up:
     
  16. Marcin013

    Marcin013

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    +Rep for activity! and check out my newest map :wink:Arena of Heroes v1.00:wink:
     
  17. Marcin013

    Marcin013

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    I have found a bug !!!!! .When I starting playing I have choose a mode then I type -fl 100 and flag limit max are 10 , when I type -fl 340 the flag limit max are 34. Can you fix that ??
     
  18. Slayer14

    Slayer14

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    Bug

    Hey, I found some bugs too. I was playing this map and I was fighting those tough creeps of yours, (I was a low level though,) and I got killed. The duel started in the arena and my Hero didn't ever get revived.

    I have a attached a screenshot below that shows the multiboard open with the revive timer on a negative number and it kept going backwards. Please fix this if you can.

    Other than that, it was an OK map, but the duel ends up being kind of unfair if some low level player gets thrown in the arena with a really high level player. And on top of that, you know who to place your bet on, if the betting system worked right, which it doesn't. As soon as a duel started, I typed "-bet12 900" as fast as I could. (If I wouldn't have typed as fast as I could, than I wouldn't been able to bet at all. You should do something about that.) Then it said, "Your bet (0 gold) as been placed." What's the deal with that?
     

    Attached Files:

    Last edited: Jan 2, 2011
  19. Darkwing

    Darkwing

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    :fp: o_O I think I know what's the thingie, I'll check that out and fix it shouldn't be a problem.
    Tnx for the feedback man +Rep :thumbs_up:



    :fp: Yup I know for the revival bug it occured like 2 times in 250 games, did you by any chance played Nara, Dark Huntress as Hero when killed?? It only happens to me with her, I'll check out what's the prob and fix it.
    :fp: Yup also, dunno why, the timer once continued to run into negative value but I got my Hero revived, but I checked that many times and couldn't figure out what's wrong :eekani:, maybe I'll add a vote command for when your Hero is not revived so you can force th revival or somthing like that (maybe a vote command, how about that?).
    :fp: Oh yeah I know its a little confusing for the bet, you dont type the players number, the numbers are '1' and '2', '1' is for the duelist player on the left side of the screen (duel grounds), and '2' is for the second duelist on the right.

    :fp: Also you've attached a wrong screenshot it's not my mpa :S??


    Really tnx for this feedback, I know for most of these bugs and I'm working on their fix, +REP to you. :thumbs_up:

    Also to both Marcin13 and Slayer 14, and all others, sry for replying so late, you know it wuz New Year and I was awesome drunk during the first two days, now I'm in the aftershock mode, I'll be getting on the work on the next version with the fixes and new adds after the January the 5th, I've got some commitments.

    :goblin_good_job: Happy NEW YEAR, and thanx for playing my map, be on the standby mode for the new version of the map, and also don't forget :thumbs_up:

    map official site (done by el_carretero and me):
    www.guildarena.co.nr
    facebook social plugin (group):
    Guild Arena the BattleChasers
    and my email for any kind of questions or feedback:
    mdarkwing@gmail.com
     
  20. Slayer14

    Slayer14

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    Oops, sorry about the wrong screenshot, I have a messy screenshots folder with like 30 screenshots in it. I wish the game would give the screenshots better names. I'll fix that.

    Anyway, I was actually playing Oxy 'm' Oron, the Alchemist when this happened.

    Thanks for telling me about the betting system, I thought the first number was for the players.

    Cool map, keep workin'! :grin:

    Btw, +rep for the awsome map!