1. Are you planning to upload your awesome spell or system to Hive? Please review the rules here.
    Dismiss Notice
  2. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  3. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  4. The poll for Hive's 12th Concept Art Contest is up! Go cast your vote for your favourite genie!
    Dismiss Notice
  5. Travel to distant realms and encounter scenes unknown to the common folk. The Greatest of Adventures is upon us with the 8th Cinematic Contest. Join in on a fun ride.
    Dismiss Notice
  6. The 18th Icon Contest is ON! Choose any ingame unit and give him/her Hero abilities. Good luck to all.
    Dismiss Notice
  7. Contestants are to create a scene set in the Stone Age. Come and see what you can come up with. We wish you the best of luck!
    Dismiss Notice
  8. Colour outside the lines! Techtree Contest #13 is a go. The contest is optionally paired.
    Dismiss Notice
  9. Greetings cerebrates, our Swarm needs new spawners that will have numerous children. Join the HIVE's 31st Modeling Contest - Spawners and Spawned! The contest is optionally paired.
    Dismiss Notice
  10. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

[GUI] Tribe System

Submitted by Xetanth87
This bundle is marked as pending. It has not been reviewed by a staff member yet.
Tribe System

Inspired by the RTS game Totem Tribe, the Tribe System can be used to create buildings that house a certain number of units and retrain them whenever the old ones die. In this template we have Pig Farms that train a maximum of 3 Peons and Barracks that train a maximum of 5 Grunts. Units are free and take no food supply, but the building will not train more units than its limit. In the original game, if you had let's say 2 Barracks and 10 Grunts and 1 Barracks was destroyed, if a Grunt from the not destroyed Barracks died, instead of starting training a new grunt, it would assign one of the homeless grunts to its group, until there were no more homeless grunts, and then it would start training new grunts. Also newly created buildings would do the same if there were any matching homeless units. This is quite a pain to do, so instead I made it so when a building is killed all its units will become hostile (you can change this if you don't like my idea).
Contents

Tribe System [GUI] (Map)

  1. Chaosy

    Chaosy

    Joined:
    Jun 9, 2011
    Messages:
    10,608
    Resources:
    18
    Maps:
    1
    Spells:
    11
    Tutorials:
    6
    Resources:
    18
    I'd call this a custom food system rather than a tribe system.

    Seems like an interesting addition to footmen frenzy maps.
     
  2. Oliver

    Oliver

    Joined:
    May 7, 2006
    Messages:
    129
    Resources:
    5
    Models:
    2
    Icons:
    3
    Resources:
    5
    It would be pretty cool if the barracks/pig farm could order it's child units around, either via ability or rally point.
     
  3. xorkatoss

    xorkatoss

    Joined:
    Jul 12, 2010
    Messages:
    1,514
    Resources:
    7
    Models:
    5
    Maps:
    1
    Spells:
    1
    Resources:
    7
    @Oliver it can be easily done if you know your way around hashtables

    very nice and simple system good job! :thumbs_up:
     
  4. Xetanth87

    Xetanth87

    Joined:
    Apr 15, 2011
    Messages:
    97
    Resources:
    1
    Maps:
    1
    Resources:
    1
    I based it on the game's name since I didn't have a good name. I don't think that name works either.
    I didn't think of it as a footmen frenzy system, more of a melee system in which you build the structures, kinda like Nexus Wars, except you get to control the units and have a limit to them.

    In the game I mentioned, you couldn't control any units individualy. You had a Fighter Flag that sent all fighting units to attack move, a Scout Flag that could send Scouts (like Shades) to move, and a Building Construction site that would send all workers to work on a certain building. But that system is way easier to implement, and doesn't really need to be included in this system. (Make a Town Hall unit that has an ability with Carrion Swarm as a base. Remove all damage, and set range to 9999999. When this ability is used teleport your rally flag to the point of the ability cast. Periodically send every player's units of certain types to attack move at the position of the flag, owned by the respective player.)
     
  5. Nudl9

    Nudl9

    Joined:
    Nov 9, 2006
    Messages:
    2,068
    Resources:
    25
    Icons:
    11
    Skins:
    1
    Maps:
    13
    Resources:
    25
    Household system sounds more like it.
    Nice idea.
     
  6. MyPad

    MyPad

    Spell Reviewer

    Joined:
    May 9, 2014
    Messages:
    1,280
    Resources:
    6
    Models:
    1
    Icons:
    1
    Spells:
    3
    JASS:
    1
    Resources:
    6
    Is this testable in other copies in wc3 (testable -> can be loaded in wc3 as test map)? In my version, it does not appear in the list of openable maps, and in the World Editor, the map can be previewed/loaded but testing it leads to the former situation. This had to be saved again so that the map can properly load.
     
  7. Xetanth87

    Xetanth87

    Joined:
    Apr 15, 2011
    Messages:
    97
    Resources:
    1
    Maps:
    1
    Resources:
    1
    Strange. I tried to test the map now and it doesn't work, but it worked flawlessly when I first posted it.
    Edit: My World Editor seems unable to test any map for some reason, not just this one. I can open it in world editor, it appears correctly
     
  8. MyPad

    MyPad

    Spell Reviewer

    Joined:
    May 9, 2014
    Messages:
    1,280
    Resources:
    6
    Models:
    1
    Icons:
    1
    Spells:
    3
    JASS:
    1
    Resources:
    6
    Hmm.... really strange circumstances. Guess they don't call it Friday the 13th for nothing.

     
  9. Xetanth87

    Xetanth87

    Joined:
    Apr 15, 2011
    Messages:
    97
    Resources:
    1
    Maps:
    1
    Resources:
    1
    I've reopened the world editor and tested a blank map and it worked fine. Now I teste this map and it also works fine. I don't think the map has a problem