Timer System (GUI Edition) – A beginner-friendly yet powerful system designed for Warcraft 3 modders. Built entirely in GUI, it eliminates the need for complex JASS or vJASS coding, making it perfect for newcomers and mapmakers who prefer a visual workflow. The system allows you to easily create, start, stop, and manage multiple timers with minimal setup, all while remaining efficient and leak-free. Ideal for any project that requires countdowns, periodic effects, or custom timed events. Plug it into your map and start using it right away—no advanced scripting knowledge needed!
ZamTimer_Index: This is the incremental integer that increases each time you create timer, can be retrieved with ZamTimer_CurrentIndex during OnPeriodic Timers or OnFinish Timers.
ZamTimer_Duration: This is the amount of time that the timer will last for.
ZamTimer_Interval: This is the speed of which the timer will run at. (ex: 0.30, means timer will run every 0.30s, and activate OnPeriodic Triggers)
ZamTimer_Unit: This is a saveable unit variable, can be the caster or the target.
ZamTimer_Target: This is also a saveable unit variable, can be the caster or the target.
ZamTimer_Player: This is a saveable Player Variable, can be useful to retrieve for player-based timers.
ZamTimer_OnFinish: This is set trigger that you can set before creating a timer, and will run once the timer has finished.
ZamTimer_OnPeriodic: This is a set trigger that you can set before creating a timer, and will run periodically with the speed being ZamTimer_Interval.
ZamTimer_StopTimer: This is a boolean variable, very useful for Periodic Timers, can be used inside the Periodic Triggers to stop the timer under certain conditions.