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[GUI] Control Point System 0.11b

12:54, 20th Sep 2012
PurgeandFire111:
Okay, looks good. It works and has a nice implementation. One thing to consider would be to make the texttags more configurable (such as the character used or font size).

edit
15:56, 14th Oct 2012
Magtheridon96: This needs an in-game screenshot.
Thank you for your time :D
 
Then why would we need another? >_<
It doesn't hurt to have a variety, right ?
Also, different resource gives different performance, you just gotta see which is better.
Also, different resource has different settings/configurables (eventhough the concept is the same).
You can have the same idea (mostly Systems, Spells are not advised), but you can have an additional features to it making it more configurables/user-friendly.

But mostly, efficiency would be the best thing to compare.
 
the fact that someone creates the same system as others doesnt mean he has to credit them. Its like every system/spell/anything here should have whole Blizzard in credits list because they made Jass in first place.
My two cents
 
the fact that someone creates the same system as others doesnt mean he has to credit them. Its like every system/spell/anything here should have whole Blizzard in credits list because they made Jass in first place.
My two cents
Nestharus has created a thread discussing about "proper crediting", he said this too, well people should also credit Blizzard for making World Editor program, but you all never did that, why ? (if you're the type of person that likes to ask for credits)

You can (should) credit people, but depends on the situation, in which this case he should not credit that person for creating same system (maybe spells, but copying spells is rare cases) because system has pretty much possibilities of the creator can add features to it, and change the style of coding (could be more efficient as compared to other) and this certainly be an advantage to the newly created system.

But if it's the same (same features, same style of coding, etc), the system should not be created in the first place.

You have to have a "What makes this system more useful than other system exactly like this ?" paperwork or something.

@On Thread
You should make an example on how to utilize this system.
Like what do you gain from controlling those points ?
You know, examples make people easier to understand what you're trying to present.
 
Hmmm, i can only get this to work for a max of 5 control points. Think you could increase it?
 
If you initialize your control points as in the CP Init trigger, it should be limitless.

Attach your map and I'll take a look.

EDIT: On double checking, I found that the system quickly exceeds the floating text limit. I'm going to upload a version that rather only uses one floating text per point.
 
This is exactly the kind of system im looking for but there are some issues with it.

- If you place more units from different players on one CP it will only be fighting between red and blue.
- When purple was taking over a blue circle the progressbar was yellow vs blue instead of purple vs blue.
- When more units are on the CP it gets taken over in less then a second even if other players are on the circle. (Might have been because it was neutral.)
 
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I have discovered a major error that needs to be addressed: Neutral hostile (and possibly other neutral players) wandering into a control point crashes the game.

EDIT: Checking the error in game, this only occurs if the control point is under a player's control. It doesn't crash if it is controlled by the initial player (neutral victim)

Also, found a fix: in the integer B in loops, change from 1 to 12 to 1 to 13 (neutral hostile is designated that) to prevent the crash.
 
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Hello. Um. I have new problem right now as Feb 2020 for this program. The problem is the warning message "Warning, the control point is being captured!", after captured the control point for 2 times, then the only warning message "Warning, the control point is being captured!" is not working anymore after the control point is being captured for 2 times......


UPDATED: Nevermind. I fixed it. All good now.
 
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