Name | Type | is_array | initial_value |
captureId | integer | No | |
cpAttacker | player | Yes | |
cpId | integer | No | |
cpNotified | integer | Yes | |
cpOwner | player | Yes | |
cpPointsGroup | group | No | |
cpProgress | integer | Yes | |
cpUnit | unit | Yes | |
cpVAR_CaptureMessage | string | No | |
cpVAR_CaptureRate | integer | No | |
cpVAR_CaptureReq | integer | No | |
cpVAR_ControlPointIncGold | integer | Yes | |
cpVAR_ControlPointIncLumber | integer | Yes | |
cpVAR_ControlPointType | unitcode | Yes | |
cpVAR_ControlPointTypeId | integer | No | |
cpVAR_FloatOffset | real | No | |
cpVAR_IncomeRate | real | No | |
cpVAR_NotifierCooldown | integer | No | |
cpVAR_PlayerColour | string | Yes | |
cpVAR_PointLostMessage | string | No | |
cpVAR_Range | real | No | |
cpVAR_SystemStyle | integer | No | |
cpVAR_WarningMessage | string | No | |
tempCaptureRate | integer | No | |
tempForce | force | No | |
tempId | integer | No | |
tempInt | integer | No | |
tempLoc | location | No | |
tempLoc2 | location | No | |
tempString | string | No | |
tempUGAllies | group | No | |
tempUGEnemies | group | No | |
tempUGPerPlayer | group | Yes | |
testIndex | integer | No | |
testValue | integer | No |
function Trig_Set_Player_Colours_Actions takes nothing returns nothing
set udg_cpVAR_PlayerColour[1] = ( "|cffff0202" )
set udg_cpVAR_PlayerColour[2] = ( "|cff0041ff" )
set udg_cpVAR_PlayerColour[3] = ( "|cff1be5b8" )
set udg_cpVAR_PlayerColour[4] = ( "|cff530080" )
set udg_cpVAR_PlayerColour[5] = ( "|cffffff00" )
set udg_cpVAR_PlayerColour[6] = ( "|cfffe890d" )
set udg_cpVAR_PlayerColour[7] = ( "|cffff0202" )
set udg_cpVAR_PlayerColour[8] = ( "|cff0041ff" )
set udg_cpVAR_PlayerColour[9] = ( "|cff1be5b8" )
set udg_cpVAR_PlayerColour[10] = ( "|cff530080" )
set udg_cpVAR_PlayerColour[11] = ( "|cffffff00" )
set udg_cpVAR_PlayerColour[12] = ( "|cfffe890d" )
endfunction
//===========================================================================
function InitTrig_CP_JASS takes nothing returns nothing
set gg_trg_CP_JASS = CreateTrigger( )
call TriggerAddAction( gg_trg_CP_JASS, function Trig_Set_Player_Colours_Actions )
endfunction