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Guardian Matriarch

This bundle is marked as pending. It has not been reviewed by a staff member yet.

Big thanks to the original authors!
Weapon: Greathammer by Sunchips;
Armor: Armored Ghost by Tarrasque;
Base model: made by Himperion (Female blood mage);


Hello here is big lady in big armor with greathammer.
She will fight for you until the end!
Everyone deserve a 7'0 girl to protect them.



Music Theme:

UPDATE 26.11.24:
Reanimated whole model so it doesnt look like knightess in plate armor model and updated mesh in 4 days;
Alternate is broken armor version;
Morph is changing to broken armor;
Spell slam gold is like spell slam alternate but for longer leaps about 1000 range;
Spell throw alternate is elbow punch;

UPDATE 27.11.24:
Added less armor version special for people who asked in comments. ~Bonk!
Added secret animation.
Fixed Portrait for light armor version, now it has different emotion
Added two attacks.
Previews
Contents

Matriarch_Unbroken (Model)

Matriarch Unbroken - Portrait (Model)

Matriarch - Light Armored (Model)

Matriarch Light Armored - Portrait (Model)

Reviews
Em!
Em!
You have talent, but I am witnessing a pattern in your work. I advise you not to rush each model and upload your model when you believe it is complete for your sake and all others who intend to use it or need to review it. Shared Issues. -Fix sanity...
B-b-big lady
She is 7'0 ft
Nice model, but the leg textures are bland, maybe you can rewrap them using the same texture as the arms?
Boots or pants?
This chad woman can crush one in various ways.
Insert futurama picture of skeletons with broken hips
I'm waiting for the version without armor :)
Go to horny jail
version with no armor when??
Bonk
 
Level 48
Joined
Jul 29, 2008
Messages
9,838
Neat idea. I'm glad people are messing around with other people's assets in order to create new stuff, as we have done with in-game assets for years now.

That being said, I'm noticing a certain similarity between the animations in your recent uploads. If I'm not mistaken, they are all essentially the same? I'm not sure that that's necessarily a bad thing (except insofar as I feel like that base animation set could use some further tweaking), but it almost feels like they should be in a Bundle together or linked or something, despite how different they otherwise are.
 
Level 8
Joined
Apr 20, 2023
Messages
75
Neat idea. I'm glad people are messing around with other people's assets in order to create new stuff, as we have done with in-game assets for years now.

That being said, I'm noticing a certain similarity between the animations in your recent uploads. If I'm not mistaken, they are all essentially the same? I'm not sure that that's necessarily a bad thing (except insofar as I feel like that base animation set could use some further tweaking), but it almost feels like they should be in a Bundle together or linked or something, despite how different they otherwise are.
The similarity of some actions is too high, which will make these models feel a certain sense of contradiction when they are used together.

But at least so far, his update speed and model quality are very good.
 

Em!

Em!

Model Reviewer
Level 30
Joined
Jan 9, 2004
Messages
789
You have talent, but I am witnessing a pattern in your work. I advise you not to rush each model and upload your model when you believe it is complete for your sake and all others who intend to use it or need to review it.

Shared Issues.
-Fix sanity issues. You can test your model without uploading it in the Utility tab, Model Checker.
-Missing portrait backdrop
-The health bar needs to be higher. Fix the extension.
-Site rules demand a collision sphere.
-Missing in-game screenshot
-Footprints do not appear.
-Missing hero glow.
-Missing gut-mesh.
 
Great new model update !!!!

Could you add another attack animation? only one is a little ripetitive
Of course I plan to do new attacks, but one wise man said:
"I fear not the man who has practiced 10,000 kicks once, but I fear the man who has practiced one kick 10,000 times." - Bruce Lee
 
For some reason eyes are twitching in-game but in editor it's alright. I don't know how to fix it right now, the blackness mesh is set to "modulate" - is the same method I used in mystic trickster model but it's still not showing face, I tried to set alpha to 0.5 - no effect.

Edit: It seems that the eyes are changing showing up as the camera moves away or comes closer.
 

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