(2 ratings)
I´m not surprisedReminds me of the dark elves in Heroes (oMM) 5 with their S&M theme (that probably comes from Warhammer which I didn't know back then, now that I think about it).
This double whip gets pretty crazy in the attack animationsI wouldn't want to be the target
Inspiration comes from D&D & Warhammer, probably the same as in Hos. The animations are mine, and the mesh is a mix of the demoness, unmounted huntress, and extra stuff I had made. I do see your point, but I have not compared animations, until now. The way the model holds the whip is standard for whip wielders. A straight-forward arm thrust to cast a spell is pretty generic. Lastly, Tarrasque´s Lasher has so much better animations.Very cool; whip-wielding units are incredibly rare. In fact I think the only other one I've seen is from an early version of Heart of Storms... Which, I'll be honest, this looks to be almost identical to (different textures of course, just talking about the mesh/anims).
Any relation?
maybe they were trying to say the watcher was secretly a druid all alongBack in WC3 Alpha, the Assassin (Watcher) concept of having a whip, prior to being given the blowgun, which she never uses.
Reforged did finally introduce the whip version, of course, instead of shooting a bird out of her hands.
You know what we should have? Seriously?maybe they were trying to say the watcher was secretly a druid all along
lol that will be a good idea like i didnt see any attempt to kinda restore the alpha wc3 yetYou know what we should have? Seriously?
Why don't we make Samwise's concept version of the Assassin? That will be totally Alpha!!
It works for me now.@Em! This is really weird. Now nothing shows up on both "Decay Flesh" and "Decay Bones" when tested in Sanity Checker and in-game. But it shows fine in the editor and in Magos.??
I think you should try renaming "Decay Bones" to "Decay Bone".