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Guardian Druid Spellpack.
Contains:
[Color=c00FFA1A1]Thrash[/Color] - Thrash the target making them bleed and dealing damage over time. Damage increases and duration resets when used on a target already bleeding. The druid is healed for every nearby unit bleeding.
[Color=c0075BCF0]Damage[/Color]: 20+130% Strength
[Color=c0075BCF0]Bleed:[/Color] 30% Strength, +20% for each application of bleed, up to 90% of Strength
[Color=c0075BCF0]Range:[/Color] Melee
[Color=c0075BCF0]Range of Heal:[/Color] 250
[Color=c0075BCF0]Heal:[/Color] 20% of Strength
[Color=c0075BCF0]Duration:[/Color] 12 seconds
[Color=c0075BCF0]Cooldown:[/Color] 4 seconds
Thrash
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Thrash
Actions
Animation - Play (Casting unit)'s Attack animation, using only Rare animations
Unit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing (Thrash_Base + (Thrash_AttScaling x (Real((Strength of (Casting unit) (Include bonuses)))))) damage of attack type Normal and damage type Normal
Hashtable - Save Handle Of(Casting unit) as (Key Casterbld) of (Key (Target unit of ability being cast)) in Hashtable
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Load (Key Durationbld) of (Key (Target unit of ability being cast)) from Hashtable) Greater than 0.00
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Load (Key Stacksbld) of (Key (Target unit of ability being cast)) from Hashtable) Less than Thrash_MaxStacks
Then - Actions
Hashtable - Save ((Load (Key Stacksbld) of (Key (Target unit of ability being cast)) from Hashtable) + Thrash_AttScalingCons) as (Key Stacksbld) of (Key (Target unit of ability being cast)) in Hashtable
Else - Actions
Hashtable - Save ((Load (Key Stacksbld) of (Key (Target unit of ability being cast)) from Hashtable) x ((1.00 / 24.00) x ((Real((Strength of (Load (Key Casterbld) of (Key (Target unit of ability being cast)) in Hashtable) (Include bonuses)))) x ThrashBld_AttScaling))) as (Key Damagebld) of (Key (Target unit of ability being cast)) in Hashtable
Else - Actions
Hashtable - Save Thrash_AttStacking1st as (Key Stacksbld) of (Key (Target unit of ability being cast)) in Hashtable
Hashtable - Save ((Load (Key Stacksbld) of (Key (Target unit of ability being cast)) from Hashtable) x ((1.00 / 24.00) x ((Real((Strength of (Load (Key Casterbld) of (Key (Target unit of ability being cast)) in Hashtable) (Include bonuses)))) x ThrashBld_AttScaling))) as (Key Damagebld) of (Key (Target unit of ability being cast)) in Hashtable
Hashtable - Save ThrashBld_Duration as (Key Durationbld) of (Key (Target unit of ability being cast)) in Hashtable
Unit Group - Add (Target unit of ability being cast) to ThrashBleed_Group
Thrash periodic
Events
Time - Every 0.25 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in ThrashBleed_Group and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Load (Key Durationbld) of (Key (Picked unit)) from Hashtable) Greater than 0.00
Then - Actions
Hashtable - Save ((Load (Key Durationbld) of (Key (Picked unit)) from Hashtable) - 0.25) as (Key Durationbld) of (Key (Picked unit)) in Hashtable
Unit - Cause (Load (Key Casterbld) of (Key (Picked unit)) in Hashtable) to damage (Picked unit), dealing (Load (Key Damagebld) of (Key (Picked unit)) from Hashtable) damage of attack type Spells and damage type Normal
Else - Actions
Unit Group - Remove (Picked unit) from ThrashBleed_Group
Thrash Bleed Heal
Events
Time - Every 0.25 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in ThrashHeal_Group and do (Actions)
Loop - Actions
Set tempUnit = (Picked unit)
Unit Group - Pick every unit in (Units within 250.00 of (Position of tempUnit)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Load (Key Durationbld) of (Key (Picked unit)) from Hashtable) Greater than 0.00
Then - Actions
Unit - Set life of tempUnit to ((Life of tempUnit) + (1.00 x (Real((Strength of tempUnit (Include bonuses))))))
Else - Actions
[Color=c00FFA1A1]Frenzied Regeneration[/Color] - Draws upon the powers of the nature to regenerate health, duration increases by 1 second when struck, cant exceed 10 seconds. Damage taken must be greater than the healing it will do.
[Color=c0075BCF0]Regeneration:[/Color] 3% Missing Health
[Color=c0075BCF0]Duration:[/Color] 10 seconds
[Color=c0075BCF0]Cooldown:[/Color] 1 minute
Frenzied Regeneration
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Frenzied Regeneration
Actions
Unit Group - Add (Casting unit) to FrenziedReg_Group
Hashtable - Save 10.00 as (Key Countdownfr) of (Key (Casting unit)) in Hashtable
Frenzied Regeneration HoT
Events
Time - Every 1.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in FrenziedReg_Group and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Load (Key Countdownfr) of (Key (Picked unit)) from Hashtable) Greater than 0.00
((Picked unit) is alive) Equal to True
Then - Actions
Hashtable - Save ((Load (Key Countdownfr) of (Key (Picked unit)) from Hashtable) - 1.00) as (Key Countdownfr) of (Key (Picked unit)) in Hashtable
Set tempReal = (((Max life of (Picked unit)) - (Life of (Picked unit))) x 0.03)
Game - Display to (All players) the text: (String(tempReal))
Unit - Set life of (Picked unit) to ((Life of (Picked unit)) + tempReal)
Else - Actions
Unit Group - Remove (Picked unit) from FrenziedReg_Group
[Color=c00FFA1A1]Swipe[/Color] - Swipe the target dealing damage to it and all enemies near the primary target.
[Color=c0075BCF0]Primary Damage:[/Color] 40+230% of Strength
[Color=c0075BCF0]Area Damage:[/Color] 15+100% of Strength
[Color=c0075BCF0]Range:[/Color] Melee
[Color=c0075BCF0]Cooldown:[/Color] 3 seconds
Swipe
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Swipe
Actions
Animation - Play (Casting unit)'s Attack animation, using only Common animations
Unit - Cause (Casting unit) to damage (Target unit of ability being cast), dealing (Swipe_Base + (Swipe_AttScaling x (Real((Strength of (Casting unit) (Include bonuses)))))) damage of attack type Normal and damage type Normal
Unit Group - Pick every unit in (Units within 100.00 of (Position of (Target unit of ability being cast)) matching (((Matching unit) belongs to an enemy of (Owner of (Casting unit))) Equal to True)) and do (Actions)
Loop - Actions
Unit - Cause (Casting unit) to damage (Picked unit), dealing (SwipeAOE_Base + (SwipeAOE_AttScaling x (Real((Strength of (Casting unit) (Include bonuses)))))) damage of attack type Spells and damage type Normal
[Color=c00FFA1A1]Ursols Might[/Color] - Invokes the spirit of Ursol to aid you in battle, dealing damage to all enemies in front of you based on the distance between you and the target, furthest enemies take most damage.
[Color=c0075BCF0]Damage:[/Color] 450% of Strength
[Color=c0075BCF0]Distance Damage:[/Color] Third of the distance
[Color=c0075BCF0]Range:|[/Color] 600
[Color=c0075BCF0]AOE:[/Color] 150
[Color=c0075BCF0]Cooldown:[/Color] 30 seconds
Ursols Might
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Ursol's Might
Actions
Animation - Play (Casting unit)'s Attack Slam animation
Unit - Create 1 Broll for (Owner of (Triggering unit)) at ((Position of (Triggering unit)) offset by -20.00 towards (Facing of (Triggering unit)) degrees) facing (Target point of ability being cast)
Hashtable - Save (4.50 x (Real((Strength of (Casting unit) (Include bonuses))))) as (Key Damageum) of (Key (Casting unit)) in Hashtable
Unit Group - Add (Last created unit) to Ursols_Group
Animation - Change (Last created unit) flying height to 1.00 at 1000000000.00
Hashtable - Save 30.00 as (Key Transparencyum) of (Key (Last created unit)) in Hashtable
Hashtable - Save Handle Of(Casting unit) as (Key Casterum) of (Key (Last created unit)) in Hashtable
Game - Display to (All players) the text: (String((Load (Key Damageum) of (Key (Casting unit)) from Hashtable)))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Damage taken) Greater than (((Max life of (Attacked unit)) - (Life of (Attacked unit))) x 0.03)
((Attacked unit) is in FrenziedReg_Group) Equal to True
(Load (Key Countdownfr) of (Key (Attacked unit)) from Hashtable) Less than or equal to 9.20
Then - Actions
Hashtable - Save ((Load (Key Countdownfr) of (Key (Attacked unit)) from Hashtable) + 1.00) as (Key Countdownfr) of (Key (Attacked unit)) in Hashtable
Else - Actions
-------- Ursol's Might --------
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Attacked unit) has buff Ursol's Might ) Equal to True
((Attacked unit) is in TookUrsolDamage) Equal to False
Then - Actions
Unit Group - Add (Attacked unit) to TookUrsolDamage
Unit - Remove Ursol's Might buff from (Attacked unit)
Unit - Cause (Damage source) to damage (Attacked unit), dealing (Load (Key Damageum) of (Key (Damage source)) from Hashtable) damage of attack type Spells and damage type Normal
Unit - Cause (Damage source) to damage (Attacked unit), dealing ((Distance between (Position of (Damage source)) and (Position of (Attacked unit))) / 3.00) damage of attack type Chaos and damage type Universal
Game - Display to (All players) the text: (String((Load (Key Damageum) of (Key (Damage source)) from Hashtable)))
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