23:07, 17th Oct 2014
It took me a while to understand the game value of the said Grow games, its very much a slight resemblance to the idealism of Visual Novels or its prime source of game point known as the "decision making" type of games, where picking an option could lead on a different path worth different endings, and this one bites the concept a lot.
The game play is simple, pick a button and least to win the 100% challenge of the map, it can be tiresome but the game replay value is really nice. You might want to add little sub-variations to the game to enhance it.
Terrain however could atleast given a massive intake due to the small size of the view it has, given it you have more micro management to the matter, I may suggest you could add grass, more rocks or any doodads t hat could make the view ever-lasting, somehow the horizon looks monotone, give in a cloud-like custom doodads to hid it and return replace a wonderful sight.
Overall, this mini-game is a recommended chart, a must for those who more chooses a casual map.