• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Grendel's WIPs

Status
Not open for further replies.
Level 49
Joined
Jan 20, 2010
Messages
3,029
Some of my model wips


first one:
Centaur Warlord
115700d1342444310-grendels-wips-untitled-1.jpg


will be posting another wip soon
Untitled-1.jpg
 
Last edited:
Level 49
Joined
Jan 20, 2010
Messages
3,029
115758d1342570340-grendels-wips-untitled-1.jpg


still no updates for the centaur but here are some models i worked a month ago.
(from left to right)
supposed to be some tiger/wolf hybrid(you'll see that it shares same shoulderpads as the centaur)
first version of my contest entry before it became the double headed dragon
azure dragon remake
 

Attachments

  • Untitled-1.jpg
    Untitled-1.jpg
    318.9 KB · Views: 2,582
Level 31
Joined
Sep 17, 2009
Messages
194
Your last model looks awesome but the normals are screwed thats why it doesnt look good with shading. Im attaching some pics of the mesh.

I can fix the mesh if you want. I think Ill have to import the model into 3dsmax with animations and export it using arttools. But you will need to add the particles after.
 

Attachments

  • Clipboard02.jpg
    Clipboard02.jpg
    51.7 KB · Views: 246
  • Clipboard022.jpg
    Clipboard022.jpg
    46 KB · Views: 186
  • Clipboard023.jpg
    Clipboard023.jpg
    44.2 KB · Views: 180
  • Clipboard024.jpg
    Clipboard024.jpg
    54 KB · Views: 183
Level 8
Joined
Dec 17, 2010
Messages
507
Grendel where are all your other models? i can't see them on your profile and they aren't in the model section, why did you remove them?
 
Level 5
Joined
Jun 15, 2012
Messages
137
- I just dont like the polycount at all. Obviously all of your detail cant be notice with ingame camera and that'll be a big waste for your working time and file size!
- Since this one is going to be another animation transfer too, so i dont expect much interestingness!
 
Level 51
Joined
Dec 8, 2008
Messages
4,359
- I just dont like the polycount at all. Obviously all of your detail cant be notice with ingame camera and that'll be a big waste for your working time and file size!
- Since this one is going to be another animation transfer too, so i dont expect much interestingness!

- It can be seen actually, the detail he invested the polies in is just a better mesh, not some fancy little things which can't be seen ingame.
- How can you know this is going to be an animation transfer? Ampharos already made custom animations too.

That's some big shit of prejustice ^^
 
Status
Not open for further replies.
Top