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Greenville Woods

Submitted by Mr.Henci
This bundle is marked as approved. It works and satisfies the submission rules.
Greenville Woods

Map Description


Villagers of Greenville left the village in hurry, leaving all thier treasures there. Various creatures, attracted by the treasures, migrated to this beatiful valley. But they didn't knew, they are not the only ones...

Greenville Woods is an 4 player melee map, suitable for FFA

Contains:
- 15 000g Base, 12 500g and 17 500g expansions
- 12 Green camps
- 28 Orange camps
- 4 Red Camps
- 1 Tavern
- 4 Goblin Merchants
- 4 Goblin Laboratories
- 4 Mercenary Camps
- 4 Waygate conection​
Screenshots

Screenshot #1
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Screenshot #2
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Screenshot #3
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Screenshot #4
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Screenshot #5
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Screenshot #6
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Overview
[​IMG]


Changelog

Version 1
[2016-12-26]



    • Map Uploaded.


Version 1.1
[2017-01-04]



    • Created pathing blockers to the top ledge of the map, to prevent unfair basebuilding.
    • Retweaked the creep camps (Some were melee only + unfiar drops)
    • Added 4 more green camps (One per player)

Version 1.3
[2018-01-18]



    • Fixed the goblin shop location, so you won't get attacked on your way to tavern
    • Retweaked the some creep camps and drops
    • Minor terrain changes
    • I have played it yesterday and had some spare time, you know what that means :D

Author's Notes

Wanted to test out new layout with waygates. I and friend find it suitable for FFA, since creep drops are really powerfull, for a longer games. (We are not really that great at playing melee though :) so if you feel something is unbalanced, feel free to speak)

Have any suggestion? Please write a comment. I am opened to any ideas. Have a nice day!​
Previews
Contents

Greenville Woods v1.3 (Map)

Reviews
Rufus
Approved. A good looking melee map. The gold in the mines seems a bit too much, but it is ok. If you want more reviews, try joining the Grand Review Exchange.
  1. Raiden Inoue

    Raiden Inoue

    Joined:
    Dec 24, 2016
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    Nice map!Not to exhaust you, but can you replace the trees and the other doodads to a Lordaeron Summer or Village? The human village doesn't look to fit in the theme of the map.
     
  2. Rufus

    Rufus

    Joined:
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    Approved.
    A good looking melee map.
    The gold in the mines seems a bit too much, but it is ok.

    If you want more reviews, try joining the Grand Review Exchange.
     
  3. Abovegame

    Abovegame

    Joined:
    Jan 2, 2016
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    The terrain set up is really good, AI works normally, red spots drop pretty good items.I really enjoyed playing this one.
     
  4. The Panda

    The Panda

    Icon Reviewer

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    I like the terrain, nice work here.
     
  5. Mr.Henci

    Mr.Henci

    Joined:
    Nov 6, 2013
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    Thanks :)
     
  6. SABREWULF

    SABREWULF

    Joined:
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    I just finished second round on this map and i must say its really great coz it have a lot of drop
     
  7. Mr.Henci

    Mr.Henci

    Joined:
    Nov 6, 2013
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    Glad to hear that!
     
  8. Ragnaros17

    Ragnaros17

    Joined:
    Oct 26, 2017
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    Major things

    1) Mercenary camp is not well placed, the building can be reached from behind by sneaking.
    2) The wall should have vision blockers to avoid exploits, those gates may be bottlenecks that can be blocked with melee huntress, while archers and casters can attack to the other side of the wall safe. NE advantage. Also tower build that area seems to be a benefit.

    Minor:
    3) Orange aerial creeps level 12 canĀ“t be creeped by undeads until Tier 2 (web skill). NE advantage for the archers (Orange review of low level aerial creeps). The loot is a power up level 2, that may give more exp to the hero.

    no more things I think, I still rate it 5/5 those things are easy to fix.