- Joined
- Jun 22, 2007
- Messages
- 86
This map was absolutely boring for me... really crap.
dunno why.
Can't you put at least something about why it was boring, if not it wasn't actually boring, right?
This map was absolutely boring for me... really crap.
dunno why.
Well ok. Too many strange towers, too big texts (lazy to read), and this terrain is really crap. bugged paralyzed creeps and etc..
I played survival mode.
1.It's boring having to wait for blue in Single Player, especially on the Turtles
2.Death towers were hella overpowered in survival
3.The creeps got stuck on the walls, and sometimes skipped pieces of the path. Also, there was a rectangular portion of path at one point - what's the point?
4.Tooltips were bad, and once upgraded alot of the towers stats (like the Arcane Vault) couldn't be determined
5.No offence, but the towers aren't particulairily original, and if you want to have a truly original TD you need more than towers with spells anyways.
6.My towers took random damage sometimes, there were no nearby creeps
7.I could spam attack+stop with Death Towers and still get the effect
8.I killed the Magical Pen Walls with my skeletons and let the creeps skip my maze
9.No offense, but this looks like it shouldn't even be close to public beta yet.
A passive, maybe? Also, I didn't mean the info displayed, I just meant the tooltips in general (grammar and everything else that makes them look bad/good)4. The tooltips tell you exactly what the tower does, there is no way for me to display custom stats about a tower once you've upgraded. Like the chance of an instant kill or the explosion damage.
I thought death towers worked on all non-bosses? And giving an instakill cheat is pretty lame, anyways.7. Again, that strategy will only work for the first few levels
1.A passive, maybe? Also, I didn't mean the info displayed, I just meant the tooltips in general (grammar and everything else that makes them look bad/good)
2.I thought death towers worked on all non-bosses? And giving an instakill cheat is pretty lame, anyways.
It doesn't matter if they would miss a lot, or if they have a low chance to hit. You can abuse A Unit Is Attacked, firing the trigger without using the unit's cooldown, meaning that I can make them kill whole lines of units with ease. Then, my better all-round towers pick off any levels that can't be targeted by this.2. The ways the levels are setup, many levels other bosses will kill death tower strategies. Death towers can't attack undead or invisible levels, usually miss air levels, and don't have a very high chance of actually doing anything. I am going to change them in the next version so that enemies that are "doomed" don't automatically die, but it very hard for them to stay alive, also the "doom" will only work on each enemy once, so if you just mass doom towers you'll leak every level.
1.It doesn't matter if they would miss a lot, or if they have a low chance to hit. You can abuse A Unit Is Attacked, firing the trigger without using the unit's cooldown, meaning that I can make them kill whole lines of units with ease. Then, my better all-round towers pick off any levels that can't be targeted by this.
2.Oh, I forgot to say, I built another tower on top of my Air Tower, and it couldn't move. (the air tower)
Yes, it is cheating. It's also really easy to do, and about anyone who knows JASS (and a lot of people who know GUI) and anyone else who tell them how... can do it without a problem.