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Grass TD 1.23

Contents

Grass TD 1.23 (Map)

Level 1
Joined
Dec 1, 2004
Messages
8
There was almost 0 effort in this map. The tower descriptions arem't changed from the unit all the towers were based on, they're all generic TD towers, and once you figure out the first few waves it's WAY too easy. Unbelievably, there is a boss wave in which you're fighting a shade. The shade is INVISIBLE, and you have no way of detecting it, so it just floats on by without you seeing it. I noticed that many of the towers had the ability to gain the human invisibility detection upgrade for towers, but I suspect that's because the author was too lazy to delete them from the tower. There were no areas to research the ability.

1/5
 
Level 5
Joined
Aug 2, 2014
Messages
72
This is probably one of the worst TD experiences I've had so far. Full of bugs, typos, bad waves design, and the list goes on and on. Waste of time.

And you can actually win just by blocking the waves with towers, without letting them advance. And there's no consequence at all, like the wave destroying your towers or something to not let you block them, but there's nothing.

So, how to win this map?

1. Make a full line of guard or damage towers.
2. Double check to not have some space left by mistake between the towers.
3. Go smoke a pack of cigs.
4. Come back and congratulate yourself.

Voila!
 
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