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StoPCampinGn00b: Old review: http://www.hiveworkshop.com/forums/maps-564/hero-line-defence-1-22-a-257880/index2.html#post2613942
24 Dec 2014
StoPCampinGn00b:
Hero line defense is an Enfo's like map that has a few unique features of it's own. It can be played as a team survival, or as a team based arena.
The map has enough heroes as well as a variety of difficulty and scenario options to make sure the map does not have to be the same over and over. Unlike previous versions, the map is now a lot easier to pass with less players due to more separation of difficulty levels.
Heroes don't exactly have extreme abilities for users to be in awe, but out of all the heroes I've tried, they all will have at least one customized ability that could be entertaining to use. Most of the items to buy are simple, but some, especially in tier 3 now have a nice twist on them to accommodate different play styles. What could be improved for the heroes is for the abilities to have slightly better descriptions. Sometimes, some tool-tips have more information than others. For example, in the Groot (I AM GROOT!) hero, mass entangle has the cool down time which isn't very necessary but it doesn't show the range/radius of how far the effects take place. Anyway, that's just a minor annoyance.
The visuals of the map have improved significantly. There aren't too many ways to make the Dalaran tileset look extravagant, but the map clearly shows the work the author has put in decorating the map with doodads or other things such as the customized water.
Verdict: Map rating improved to 4/5
24 Dec 2014
StoPCampinGn00b:
Hero line defense is an Enfo's like map that has a few unique features of it's own. It can be played as a team survival, or as a team based arena.
The map has enough heroes as well as a variety of difficulty and scenario options to make sure the map does not have to be the same over and over. Unlike previous versions, the map is now a lot easier to pass with less players due to more separation of difficulty levels.
Heroes don't exactly have extreme abilities for users to be in awe, but out of all the heroes I've tried, they all will have at least one customized ability that could be entertaining to use. Most of the items to buy are simple, but some, especially in tier 3 now have a nice twist on them to accommodate different play styles. What could be improved for the heroes is for the abilities to have slightly better descriptions. Sometimes, some tool-tips have more information than others. For example, in the Groot (I AM GROOT!) hero, mass entangle has the cool down time which isn't very necessary but it doesn't show the range/radius of how far the effects take place. Anyway, that's just a minor annoyance.
The visuals of the map have improved significantly. There aren't too many ways to make the Dalaran tileset look extravagant, but the map clearly shows the work the author has put in decorating the map with doodads or other things such as the customized water.
Verdict: Map rating improved to 4/5