The whole TD scene isn't really my thing, I enjoy a good one now and then but I can't play one all the time; much like dota.
However, this one caught my eye because of it's 'Score-Point' system that made me think it has RPG elements, man that would've been awesome. However, after playing it I've noticed that you can't really get anywhere without score points. Basically, it's too blooming hard to play without uber amounts of points for uber towers.
The game begins relatively simple, almost a clone of Gem TD, if you wish. However, the difficulty increases massively by the time you hit wave 5 and then, unless you know to check the -air command, you're smashed by air units which are practically unbeatable, may I add, without proper anti air.
Don't get me wrong, I checked -air, and I survived too, yet the other players I was with didn't. As any other player would, I played on. Then I reached level 11. The only thing I can really say about that wave was; 'WOAH'. The practically skipped through my defense, as did the waves after that.
With that aside, though, this map has took a pretty new idea and constructed a map from it, kudos for that. The towers have a pretty good balance and the way that the map is set out allows for imaginative mazes. Although, this is certainly one for the TD 'nerds', as per say, because if you don't read tooltips and the like, you'll be squeeling by wave 8.
The score system allows for a new 'dimension' of TD's, as the playability increases because you have to play it over and over again to finish it. And, one would presume, the game gets funner as you go along.
3/5