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Yes, actually, i have one.. but i cant remember where i found it.
Wait just a second!
EDIT: I think this is it. Upload it in the scripts section or whatever. Run "launcher.mse" as a max script.
EDIT2: It can only convert from .mdl. Magos can convert mdx>mdl.
This is how you do:
*Make sure you have 3ds max 5 with art tools installed.
*Make a new project.
*Go to the utilitiees tab, select run max script, and browse your way to "launcher.mse".
*When a window opens, you click "open model".
*Select a .mdl model and import it.
So that's the problem. Does it work on 3ds max 10 (2010)? Is there any working script or a conversion tool? I also own gmax which might have more compatibility with mdl scripts.
Generally, when making warcraft models you want to use max5, since that's the version blizzard based ArtTools on. Though i heard Blinkboy made a script for at least exporting later max files to mdx. You should ask him.
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