1. The loading time is huge man (including the time it takes for you to be able to press the Start button). I've no idea of the reason but might you try to separate this map into more levels thus creating a campaign? I think that would help the loading time a lot. Or at least make a soft version too with least custom content. It must've been a pain testing this. Actually, object data is what causes the most the increment of loading time. There are 6 heroes with 4 spells each and some of them have 20 levels plus. If you could base spells on hero attributes or something, that would enable you to only use 1-3 levels for each spell.
2. The terrain sometimes looks fine, other times is just flat with no detail resembling a map (in an overview manner; is that intended? If yes, then at least write some letters on it to give a hint of locations).
3. You should avoid moving for 1-4 seconds before another cinematic scene starts. It's pointless.
4. Units are selected during cinematic mode (Volt).
5. First Aid's icon looks like a passive ability when it is active. You can use this program to turn it into active:
Button Manager v1.8.2
6. Abilities should have detailed/proper description (even where you learn them) mentioning the values of damage or healing or whatever they do. Also mentioning the levels (max) each can grow to.
7. Dart's icon isn't fit; try finding one that does. He also does not have hero glow. You could add one to him:
How to add Hero Glow without Modeling
8. Hotkeys for abilities? (Throwing Knife for example).
9. Are animals supposed to suddenly appear each time you get into their region?
10. Critical Strike's icon is that of an active ability.
11. Note that when abilities are learned (ability panel) they all have active icons. (that's how it is in the original game)
12. Zaremesh is really naive, even telling of where Kayla is being taken albeit losing the battle. Maybe, he didn't think Leon would have any chance getting there.
13. Not necessary to mention they are casting something you can't dodge anyway.
14. Why was Tom not helping them?
15. In the house, pathing blockers are needed; units get through walls.
16. Maybe Dart should have been an agility hero for diversity?
17. Problem is, creature regions are too close to each other and you might trigger them trying to get one hero out of combat and back again. You can even trigger the same zone, kind of forcing you to not move at all until every enemy is dead and your HP is up.
18. There should be another way to use potions because armours and weapons take most inventory space.
19. Dark Wind's selection circle position is broken.
20. Should increase selling range because the heroes move and try to get as close to the vendors as possible, sometimes getting through doodads to do so.
21. The better Leather armour is placed first and not second as the other items.
22. Well, there's a lot of farming involved until you get your gear.
23. Not sure if intended but you can have two weapons on.
24. Most of the times units are selected during cinematic mode.
25. Could you change the water colour in the sewer to make it look dirtier?
26. Merchants in the prison

27. Too much "..." (waster seconds).
28. James could use a hero glow.
29. Backpacks are needed. Too many potions are lost because of scarce inventory room plus when you also have to carry things like keys...
30. This is just silly. Why didn't he kill Volt?
31. Would be nice to move all heroes when entering/exiting regions since the camera moves to the first one entering/exiting.
32. Ice doesn't mention the duration of the slow.
33. Locke's Memento Stone=deus ex machina.
34. Really need to reduce item cooldown; example: Willow Staff.
35. Would be nice to change the colour of item icons depending on their level. You could use these programs for that:
Button Manager v1.8.2
BLP Lab v0.5.0
36. Maybe you can find an effect or use the water wave doodad (Icecrown tileset, I think) to make the boats look like they're moving.
37. Strange that no one decided to inhabit James' house.
38. Dead soldiers can be attacked

39. Is the Prison Ship supposed to get through bridges? (which means you can get the first ship to the capital).
40. Three healing heroes might be too much.
41. Zeek's portrait doesn't show when he's talking (transmissions) maybe because he isn't selected in the trigger.
42. Try using other barrel models for those which are invulnerable.
43. Forgot to mention that Kayla's animation(s) freeze after she lights the fire in Leon's flashback.
44. There's only one camera position when Fay talks to Dart after she finds him.
45. Piercing Arrows icon=Aim's; also passive icon for active ability.
46. Most times, the units are red coloured during transmission; might be a mistake of not choosing the brown player.
47. Fountain of Health that does not heal

48. Alright, so there's no Agility hero. Oh wait, there are only Strength heroes.
49. Dart told Fay he did not tell anyone else about his sudden awakening in the forest but he did tell Leon.
50. The second ship is also named prison ship.
51. Come on, their tower would be unguarded just like that for how important the crystal is? (I guess they were few and only relied on the beacons being off hiding the island?)
52. Sam can learn abilities which cost more mana than he has.
53. You might be able to destroy doodads and take items on the island which may affect the future.
54. Oh really? Theo did that to the great and powerful Zeramesh!?
55. Units selected during cinematic mode kind of everywhere.
56. Nah, it doesn't make sense for Theo to be able to get through all those guards. I thought maybe he had some Dark Lord power in him or something but nope.
57. Why limit the camera on the airship when it would be better to leave it as with the prison ship?
58. Would be nice to have some text in the quest log of what you're supposed to do in case you decide to play later.
59. Should set mana and hp to max/full before fights like challenges to avoid wasting gold on potions.
60. Dragon Bangle looks like that other ring item.
61. How did Sam know Kayla was in the cavern and that Dart was missing to appear as him to warn her? Why didn't he just use peaceful means to find Kayla at least at first and why didn't he go personally, since he was the only one who knew how she looked like?
62. Why didn't Sirus helped Kayla the first time?
63. The troll boss freezes after summoning the two lesser ones.
64. James can carry a bow along with his staff too...
65. You need both maze keys on one hero and you have to get into the region with them equipped. Can't open the gate if you equip them while in the region.
66. The twisted terrain+camera puzzle/maze can be exploited by moving the camera and clicking the place you want to go to then waiting for the hero to get there. I guess locked camera would make it harder.
67. No bodies/carcasses of any of the twenty? How were the monsters there revived if the first heroes reached the beacons?
68. Should have split the heroes one with healing and one without; Dart and Nole's trial is pretty awful with only temporary potions. Not to mention the creep fast respawn rate. And, those Satyrs reviving each other... and then the stupid keys which occupy inventory slots.
69. You can get through some doodads behind the eastern fire gate. Not only that, there are other places where you can get through as shortcuts. Check pathing. Press P to see it and add blockers where it is needed.
70. After Dart and Nole died, nothing happened, no defeat, no resurrect, nothing.
71. How did they survive the volcano's eruption? Why didn't Locke recognize Dart at all (if indeed that was Locke)?
72. Ice Path Blockers can be selected and some have numbers after their name(s). I suggest using the editor prefix for that in the object editor.
73. Some parts of terrain during dungeons are good others are flat and have one tile with less to no doodads.
74. You can destroy the icy gate near the switches to the north.
75. Camera does not reset after the scene where the fountain is changed.
76. The switch blocked by ice right to the left/west of the entrance to the last room can be reached by getting down into the water off the cliff (I guess there was an ice bridge there). Heroes should circumvent a bit to the south instead.
77. Interestingly Theo was also teleported although he wasn't touched by Alisha/the Magi's power like Sam and Kayla. What happened to Alisha and Galen?
78. How did Galen escape the magi prison?
79. Why send them back when the crystal was still deteriorated instead of sending them to stop Theo and/or Kain? If destiny should not be tempered with then what does it matter anyway at all?
80. Avoid camera clipping; you can see the water through the sand when the temple is shown and looked at by Dart and Kayla.
81. Well, wouldn't the crystal be able to bring back anyone back to the current time? If not alone, at least with Odin's help from the past.
82. As potions got up to a stack of 20, you could have made the ankh get up to at least 5.
83. Fay's Aim becomes quite useless after a while since her normal attack becomes stronger than the highest levels of that spell.
84. Should make the zone portal regions way gates; it's easier and not annoying to move heroes from a place to another.
85. Gold gathering gets quite slow on higher levels.
86. Shouldn't the engine have been fixed? It's still burning.
87. So yeah, you can carry as many weapons as you like.
88. Demon Wall's death animation is bad (absent); the model remains there and blocks vision.
89. How did Amadeus become stronger if he was not in possession of the crystal's powers?
90. The Airship doesn't follow you if you go by foot but you can still see it in Alixaide for instance

91. Sirus remained partially raising to the sky in the caves near the portal. You can attack him.
92. Illusions should be removed after Zeramesh's forest temple copy dies.
93. Nole's Axe Rage has the hotkey A...
94. Would be nice to have cinematic scene skip.
95. Well, reaching the three destroyers and them is a much harder challenge than Zeramesh and Amadeus.