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Was exploring the teamcolouring and made this little addition to the original goldmine.
Would fit some strategy based maps where exists mine capturing.
Edit 06.12: Added versions of nightelf, orc and undead mines. Also deleted LOD layers due to file weight economy. And bonus: cave entrance doodad that might be useful in maps with dungeon system.
Don't think so, unless you are using an entangled mine/UD mine variant. It's easier with triggers (change colour whenever an orc/human Townhall is close to it)
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