- Joined
- May 20, 2009
- Messages
- 822
The absence of an Import and Export plugin for MDL/MDX for Blender is incredibly difficult to deal with to near impossible. The only worth-while Freeware ways to model for WC3 all have numerous things in common.
Very out-dated. A lot of programs just do not have functionality that make the modelling process easy and fast. This includes Maggos Model Editor, MDLVis, and the NeoDex plugin for Gmax. Milkshape and 3Dsmax are not freeware alternatives and Milkshape is as outdated as Gmax is.
Some of these functionality are:
Other things that these programs have in common is how limited they are. Only Gmax provides the means to create a model from scratch (But I wouldn't touch Gmax with a 10ft pole if I had the choice), while the others only provide very limited editing or finalizing ability.
Some advantages Blender has over other programs is,
I don't understand why Gmax is considered over something like Blender with all of this in mind.
If you need any more convincing, please ask questions. I'd like this thread to actually accomplish something instead of going into obscurity like most other threads about Blender here...
(I'm not trying to shit on NeoDex or anything, it's a very good tool made by a talented guy, it's just made for a very old program.)
I'm sure I'm not the only person here that'd greatly appreciate an MDX Import/Export plugin for Blender that supports animations. It doesn't really even need to support ribbons or particles, because MLDVis can do that really really well.
Very out-dated. A lot of programs just do not have functionality that make the modelling process easy and fast. This includes Maggos Model Editor, MDLVis, and the NeoDex plugin for Gmax. Milkshape and 3Dsmax are not freeware alternatives and Milkshape is as outdated as Gmax is.
Some of these functionality are:
- 1. Merging two Vertices into 1. Basically taking two vertices, snapping them to one or the other or in between the two, and REMOVING one and adding all the edges and faces from the removed vertex to the other vertex.
- 2. Creating an edge between two selected vertices. Creating a face from 3 or more selected vertices, or 3 or more selected edges. Creating shapes/meshes/objects via 4 or more selected vertices, 6 or more selected edges, or 4 or more selected faces (Based off the most simple shape you can make, a Triangular-based Pyramid) all doable with only 1 or 2 clicks or a simple hotkey.
- 3. Refined, simple, and User-Friendly UI that has all needed features, from mesh editing to animation and skinning, right there accessible with just a click of a button.
- 4. Important features not buried in UI and would take the average person only an afternoon to learn and use effectively.
Other things that these programs have in common is how limited they are. Only Gmax provides the means to create a model from scratch (But I wouldn't touch Gmax with a 10ft pole if I had the choice), while the others only provide very limited editing or finalizing ability.
Some advantages Blender has over other programs is,
- 1. It's free and open-source.
- 2. It uses Python Scripting, which is an easy to use and wildly common and beloved scripting language that is used on numerous platforms, often more respected then XML.
- 3. It has a very fluid and well-thought out UI providing almost everything you need at the face of the program. From skinning, to animating, mesh editing, exact edits by putting in coordinates for vertices, and bones, attachments, and rigging, rendering, etc...
- 4. Extremely easy to navigate 3D environment with a very clear, easy to see, 3D View.
I don't understand why Gmax is considered over something like Blender with all of this in mind.
If you need any more convincing, please ask questions. I'd like this thread to actually accomplish something instead of going into obscurity like most other threads about Blender here...
(I'm not trying to shit on NeoDex or anything, it's a very good tool made by a talented guy, it's just made for a very old program.)
I'm sure I'm not the only person here that'd greatly appreciate an MDX Import/Export plugin for Blender that supports animations. It doesn't really even need to support ribbons or particles, because MLDVis can do that really really well.
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