Global Sequences

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I'm a bit confused by the global sequences used sometimes in bones and geosetanims. I can't quite figure out how they work. I would be greatly appreciative if somebody could please explain them to me.
 
Level 24
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GlobalSequences allow an object to operate completely independently of the animation timeline.

For example; the spinning balls on the Arcane Sanctum. No matter what animation plays, they stay spinning without interruption.

A GlobalSequence is of a certain length, defined in the header. It's basically setting up a little seperate timeline for some specific objects.

Simple as that.
 
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