- Joined
- Nov 25, 2004
- Messages
- 1,185
Hi guys!
Few weeks ago I have started working on mdl exporter for Blender. For these who don't know, Blender is free 3d modeling software. The program exports Vertices, Normals, Faces, Bone names, ObjectId and GeosetId. I encountered problems with some things. Please if you know what thing means and how it is organized tell me. These are things I do not understand (how work):
It is the list of things I do not understand, I'll try to find the explanation but this way it will be faster, so don't "LOL Seek the web":
MODEL:
- MinimumExtent, MaximumExtent, BoundsRadius
SEQUENCES:
- MinimumExtent, MaximumExtent, BoundsRadius
- Rarity
- MoveSpeed
GLOBALSEQUENCES:
- GlobalSequences
- Duration
MATERIALS:
- FilterModes
GEOSET:
- TVertices [these are Texture Vertices probably, maybe U and V coordinate, tell me if i'm correct]
- Groups
- Matrices
- SelectionGroup
GEOSETANIM:
- DontInterp
BONE:
- Translation, Rotation, Hermite, Bezier
- EventObject
Few weeks ago I have started working on mdl exporter for Blender. For these who don't know, Blender is free 3d modeling software. The program exports Vertices, Normals, Faces, Bone names, ObjectId and GeosetId. I encountered problems with some things. Please if you know what thing means and how it is organized tell me. These are things I do not understand (how work):
It is the list of things I do not understand, I'll try to find the explanation but this way it will be faster, so don't "LOL Seek the web":
MODEL:
- MinimumExtent, MaximumExtent, BoundsRadius
SEQUENCES:
- MinimumExtent, MaximumExtent, BoundsRadius
- Rarity
- MoveSpeed
GLOBALSEQUENCES:
- GlobalSequences
- Duration
MATERIALS:
- FilterModes
GEOSET:
- TVertices [these are Texture Vertices probably, maybe U and V coordinate, tell me if i'm correct]
- Groups
- Matrices
- SelectionGroup
GEOSETANIM:
- DontInterp
BONE:
- Translation, Rotation, Hermite, Bezier
- EventObject