- Joined
- Sep 6, 2006
- Messages
- 4
I have 3ds Max, Milkshape, Photoshop, Gmax and all the 3rd party modding WC3 Programs. I am a COMPLETE NOOB to animating/skinning, can someone please point me in the right direction for getting started on doing these things? Thanks.
I have a decent idea, I would prefer the tutorial to be in milkshape. I read this one http://www.wc3campaigns.net/showthread.php?t=50366
it gave a very short description of how to do it but, nonetheless helped a bit. So I went and looked at a Blizzard Mdl file and read some code.
I am pretty sure the intervals are the frames, and through all the different animations, I model them myself and just put in the frames for the intervals and leave the rest the same? Please clarify this.
Also, I figured out how to create joints and bind them to vertices and such, but how do you create a skeleton from scratch? Or is a skeleton just another name for the set of joints and vertices?
I have a decent idea, I would prefer the tutorial to be in milkshape. I read this one http://www.wc3campaigns.net/showthread.php?t=50366
it gave a very short description of how to do it but, nonetheless helped a bit. So I went and looked at a Blizzard Mdl file and read some code.
Code:
Anim "Stand - 1" {
Interval { 3333, 6667 },
MinimumExtent { -140.338, -132.132, -40.5739 },
MaximumExtent { 123.252, 131.458, 114.303 },
BoundsRadius 188.762,
}
Anim "Stand - 2" {
Interval { 10000, 16667 },
Rarity 5,
MinimumExtent { -140.338, -132.132, -48.6032 },
MaximumExtent { 123.252, 131.458, 127.679 },
BoundsRadius 189.204,
}
I am pretty sure the intervals are the frames, and through all the different animations, I model them myself and just put in the frames for the intervals and leave the rest the same? Please clarify this.
Also, I figured out how to create joints and bind them to vertices and such, but how do you create a skeleton from scratch? Or is a skeleton just another name for the set of joints and vertices?