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Modelling and Such

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I have 3ds Max, Milkshape, Photoshop, Gmax and all the 3rd party modding WC3 Programs. I am a COMPLETE NOOB to animating/skinning, can someone please point me in the right direction for getting started on doing these things? Thanks.

I have a decent idea, I would prefer the tutorial to be in milkshape. I read this one http://www.wc3campaigns.net/showthread.php?t=50366
it gave a very short description of how to do it but, nonetheless helped a bit. So I went and looked at a Blizzard Mdl file and read some code.
Code:
	Anim "Stand - 1" {
		Interval { 3333, 6667 },
		MinimumExtent { -140.338, -132.132, -40.5739 },
		MaximumExtent { 123.252, 131.458, 114.303 },
		BoundsRadius 188.762,
	}
	Anim "Stand - 2" {
		Interval { 10000, 16667 },
		Rarity 5,
		MinimumExtent { -140.338, -132.132, -48.6032 },
		MaximumExtent { 123.252, 131.458, 127.679 },
		BoundsRadius 189.204,
	}

I am pretty sure the intervals are the frames, and through all the different animations, I model them myself and just put in the frames for the intervals and leave the rest the same? Please clarify this.

Also, I figured out how to create joints and bind them to vertices and such, but how do you create a skeleton from scratch? Or is a skeleton just another name for the set of joints and vertices?
 
Level 45
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i dont understand you but milkshape has a 24 second keyframe, so i think..you gotta times or divide your frames by 24 then 100 or something to get the intervals, im not sure, iv forgotten how to use mdl and the ms intervals etc.

But a skeleton is a seperate thing, in milkshape they are just a yellow blue line thingy which later on you have to select a bone then assign vertexs to it.

sorry if im all over the place, its been awhile since iv done wc3 models or ms, rdz should be able to help.
 
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Sep 6, 2006
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Werewulf said:
i dont understand you but milkshape has a 24 second keyframe, so i think..you gotta times or divide your frames by 24 then 100 or something to get the intervals, im not sure, iv forgotten how to use mdl and the ms intervals etc.

But a skeleton is a seperate thing, in milkshape they are just a yellow blue line thingy which later on you have to select a bone then assign vertexs to it.

sorry if im all over the place, its been awhile since iv done wc3 models or ms, rdz should be able to help.

Ah, I see. Well it seems that 3ds Max is by far the best modeling program, if someone could just point me in the direction of a from scratch 3ds max to warcraft 3 tutorial that would be amazing.
 
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