I find this really strange. Look at this:
Why can I call the first Spell animation in my ability using "Spell" as animation name, and NOT the second Attack ability using "Strike" as ability name?
This is a custom model I've downloaded...
Code:
Anim "Spell" {
Interval { 16667, 17633 },
NonLooping,
MinimumExtent { -170.367, -177.763, -73.7988 },
MaximumExtent { 217.756, 166.693, 258.499 },
BoundsRadius 258.996,
}
Code:
Anim "Attack Strike" {
Interval { 34433, 35566 },
NonLooping,
MinimumExtent { -175.744, -153.627, -53.7327 },
MaximumExtent { 208.347, 140.724, 342.717 },
BoundsRadius 271.364,
}
Why can I call the first Spell animation in my ability using "Spell" as animation name, and NOT the second Attack ability using "Strike" as ability name?
This is a custom model I've downloaded...